mlsanityData to 14 Oct 2026

VPN: Visual Prompt Navigation

arXiv 2508.01766 ↗First posted 3 Aug 2025cs.CVcited by 4

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Abstract (arXiv)

While natural language is commonly used to guide embodied agents, the inherent ambiguity and verbosity of language often hinder the effectiveness of language-guided navigation in complex environments. To this end, we propose Visual Prompt Navigation (VPN), a novel paradigm that guides agents to navigate using only user-provided visual prompts within 2D top-view maps. This visual prompt primarily focuses on marking the visual navigation trajectory on a top-down view of a scene, offering intuitive and spatially grounded guidance without relying on language instructions. It is more friendly for non-expert users and reduces interpretive ambiguity. We build VPN tasks in both discrete and continuous navigation settings, constructing two new datasets, R2R-VP and R2R-CE-VP, by extending existing R2R and R2R-CE episodes with corresponding visual prompts. Furthermore, we introduce VPNet, a dedicated baseline network to handle the VPN tasks, with two data augmentation strategies: view-level augmentation (altering initial headings and prompt orientations) and trajectory-level augmentation (incorporating diverse trajectories from large-scale 3D scenes), to enhance navigation performance. Extensive experiments evaluate how visual prompt forms, top-view map formats, and data augmentation strategies affect the performance of visual prompt navigation. The code is available at https://github.com/farlit/VPN.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 31 of its 44 references that are in the map. First posted on arXiv 3 Aug 2025.

Builds on

31 of 44 references.

References · 31

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  2. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
  3. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  4. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
  5. 2023The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)cited by 681
  6. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
  7. 2018On Evaluation of Embodied Navigation Agentscited by 547
  8. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
  9. 2020Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environmentscited by 441
  10. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 366
  11. 2018Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigationcited by 305
  12. 2020A Recurrent Vision-and-Language BERT for Navigationcited by 302
19 more
  1. 2020Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-trainingcited by 231
  2. 2017Cognitive Mapping and Planning for Visual Navigationcited by 212
  3. 2024NaVILA: Legged Robot Vision-Language-Action Model for Navigationcited by 211
  4. 2023ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environmentscited by 169
  5. 2023ViP-LLaVA: Making Large Multimodal Models Understand Arbitrary Visual Promptscited by 161
  6. 2023Towards Learning a Generalist Model for Embodied Navigationcited by 138
  7. 2021Waypoint Models for Instruction-guided Navigation in Continuous Environmentscited by 129
  8. 2022BEVBert: Multimodal Map Pre-training for Language-guided Navigationcited by 122
  9. 2021Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous Environmentscited by 94
  10. 2022Sim-2-Sim Transfer for Vision-and-Language Navigation in Continuous Environmentscited by 86
  11. 2017MINOS: Multimodal Indoor Simulator for Navigation in Complex Environmentscited by 66
  12. 2024Affordances-Oriented Planning using Foundation Models for Continuous Vision-Language Navigationcited by 65
  13. 2024Volumetric Environment Representation for Vision-Language Navigationcited by 63
  14. 2023Learning Vision-and-Language Navigation from YouTube Videoscited by 47
  15. 2020Where Are You? Localization from Embodied Dialogcited by 24
  16. 2024Affordance-Guided Reinforcement Learning via Visual Promptingcited by 23
  17. 2024Bootstrapping Language-Guided Navigation Learning with Self-Refining Data Flywheelcited by 20
  18. 2024FloNa: Floor Plan Guided Embodied Visual Navigationcited by 10
  19. 2023Graph based Environment Representation for Vision-and-Language Navigation in Continuous Environmentscited by 9

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.