Chat with AI: The Surprising Turn of Real-time Video Communication from Human to AI
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Abstract (arXiv)
AI Video Chat emerges as a new paradigm for Real-time Communication (RTC), where one peer is not a human, but a Multimodal Large Language Model (MLLM). This makes interaction between humans and AI more intuitive, as if chatting face-to-face with a real person. However, this poses significant challenges to latency, because the MLLM inference takes up most of the response time, leaving very little time for video streaming. Due to network uncertainty, transmission latency becomes a critical bottleneck preventing AI from being like a real person. To address this, we call for AI-oriented RTC research, exploring the network requirement shift from "humans watching video" to "AI understanding video". We begin by recognizing the main differences between AI Video Chat and traditional RTC. Then, through prototype measurements, we identify that ultra-low bitrate is a key factor for low latency. To reduce bitrate dramatically while maintaining MLLM accuracy, we propose Context-Aware Video Streaming that recognizes the importance of each video region for chat and allocates bitrate almost exclusively to chat-important regions. To evaluate the impact of video streaming quality on MLLM accuracy, we build the first benchmark, named Degraded Video Understanding Benchmark (DeViBench). Finally, we discuss some open questions and ongoing solutions for AI Video Chat. DeViBench is open-sourced at: https://github.com/pku-netvideo/DeViBench.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 22 of its 47 references that are in the map. First posted on arXiv 14 Jul 2025.
Builds on
22 of 47 references.
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10 more
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2026Proact-VL: A Proactive VideoLLM for Real-Time AI Companions
- 2024StreamChat: Chatting with Streaming Video
- 2023VideoChat: Chat-Centric Video Understanding
- 2026FastBench: Can Streaming VLMs Perceive High-Dynamic Real-World Streams?
- 2026AVTR-1: Open Stack for Real-Time Interactive Avatars
- 2026MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction
- 2026Speak While Watching: Unleashing TRUE Real-Time Video Understanding Capability of Multimodal Large Language Models
- 2026Harnessing Streaming Video in the Wild