Learning Dark Souls Combat Through Pixel Input With Neuroevolution
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Abstract (arXiv)
This paper investigates the application of Neuroevolution of Augmenting Topologies (NEAT) to automate gameplay in Dark Souls, a notoriously challenging action role-playing game characterized by complex combat mechanics, dynamic environments, and high-dimensional visual inputs. Unlike traditional reinforcement learning or game playing approaches, our method evolves neural networks directly from raw pixel data, circumventing the need for explicit game-state information. To facilitate this approach, we introduce the Dark Souls API (DSAPI), a novel Python framework leveraging real-time computer vision techniques for extracting critical game metrics, including player and enemy health states. Using NEAT, agents evolve effective combat strategies for defeating the Asylum Demon, the game's initial boss, without predefined behaviors or domain-specific heuristics. Experimental results demonstrate that evolved agents achieve up to a 35% success rate, indicating the viability of neuroevolution in addressing complex, visually intricate gameplay scenarios. This work represents an interesting application of vision-based neuroevolution, highlighting its potential use in a wide range of challenging game environments lacking direct API support or well-defined state representations.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 5 of its 16 references that are in the map. First posted on arXiv 4 Jul 2025.
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5 of 16 references.
References · 5
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2017Evolution Strategies as a Scalable Alternative to Reinforcement Learningcited by 574
- 2017Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learningcited by 150
- 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloningcited by 50
- 2014Neuroevolution in Games: State of the Art and Open Challengescited by 15
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