Learning Transferable Skills in Action RPGs via Directed Skill Graphs and Selective Adaptation
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Abstract (arXiv)
Lifelong agents should expand their competence over time without retraining from scratch or overwriting previously learned behaviors. We investigate this in a challenging real-time control setting (Dark Souls III) by representing combat as a directed skill graph and training its components in a hierarchical curriculum. The resulting agent decomposes control into five reusable skills: camera control, target lock-on, movement, dodging, and a heal-attack decision policy, each optimized for a narrow responsibility. This factorization improves sample efficiency by reducing the burden on any single policy and supports selective post-training: when the environment shifts from Phase 1 to Phase 2, only a subset of skills must be adapted, while upstream skills remain transferable. Empirically, we find that targeted fine-tuning of just two skills rapidly recovers performance under a limited interaction budget, suggesting that skill-graph curricula together with selective fine-tuning offer a practical pathway toward evolving, continually learning agents in complex real-time environments.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 12 of its 21 references that are in the map. First posted on arXiv 25 Jan 2026.
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References · 12
- 2017Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networkscited by 4,897
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2016The Option-Critic Architecturecited by 448
- 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 373
- 2020Towards Continual Reinforcement Learning: A Review and Perspectivescited by 274
- 2020Multi-Task Reinforcement Learning with Soft Modularizationcited by 143
- 2022Modular Lifelong Reinforcement Learning via Neural Compositioncited by 40
- 2022Disentangling Transfer in Continual Reinforcement Learningcited by 33
- 2020Lifelong Incremental Reinforcement Learning with Online Bayesian Inferencecited by 23
- 2022DHRL: A Graph-Based Approach for Long-Horizon and Sparse Hierarchical Reinforcement Learningcited by 19
- 2025Learning Dark Souls Combat Through Pixel Input With Neuroevolutioncited by 1
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