Immersive Multimedia Communication: State-of-the-Art on eXtended Reality Streaming
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Abstract (arXiv)
Extended reality (XR) is rapidly advancing, and poised to revolutionize content creation and consumption. In XR, users integrate various sensory inputs to form a cohesive perception of the virtual environment. This survey reviews the state-of-the-art in XR streaming, focusing on multiple paradigms. To begin, we define XR and introduce various XR headsets along with their multimodal interaction methods to provide a foundational understanding. We then analyze XR traffic characteristics to highlight the unique data transmission requirements. We also explore factors that influence the quality of experience in XR systems, aiming to identify key elements for enhancing user satisfaction. Following this, we present visual attention-based optimization methods for XR streaming to improve efficiency and performance. Finally, we examine current applications and highlight challenges to provide insights into ongoing and future developments of XR.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 24 of its 145 references that are in the map. First posted on arXiv 27 Mar 2025.
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24 of 145 references.
References · 24
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- 2024How Does Audio Influence Visual Attention in Omnidirectional Videos? Database and Modelcited by 4
12 more
- 2017Multi-Path Cooperative Communications Networks for Augmented and Virtual Reality Transmissioncited by 3
- 2020Sequential Reinforced 360-Degree Video Adaptive Streaming with Cross-user Attentive Networkcited by 3
- 2022Interacting with New York City Data by HoloLens through Remote Renderingcited by 3
- 2023The Metaverse from a Multimedia Communications Perspectivecited by 3
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- 2021An Open Framework for Analyzing and Modeling XR Network Trafficcited by 2
- 2022Towards a QoE Model to Evaluate Holographic Augmented Reality Devicescited by 2
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- 2022Improving Content-Aware Video Streaming in Congested Networks with In-Network Computingcited by 1
- 2022Technical Evaluation of HoloLens for Multimedia: A First Lookcited by 1
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