How Does Audio Influence Visual Attention in Omnidirectional Videos? Database and Model
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Abstract (arXiv)
Understanding and predicting viewer attention in omnidirectional videos (ODVs) is crucial for enhancing user engagement in virtual and augmented reality applications. Although both audio and visual modalities are essential for saliency prediction in ODVs, the joint exploitation of these two modalities has been limited, primarily due to the absence of large-scale audio-visual saliency databases and comprehensive analyses. This paper comprehensively investigates audio-visual attention in ODVs from both subjective and objective perspectives. Specifically, we first introduce a new audio-visual saliency database for omnidirectional videos, termed AVS-ODV database, containing 162 ODVs and corresponding eye movement data collected from 60 subjects under three audio modes including mute, mono, and ambisonics. Based on the constructed AVS-ODV database, we perform an in-depth analysis of how audio influences visual attention in ODVs. To advance the research on audio-visual saliency prediction for ODVs, we further establish a new benchmark based on the AVS-ODV database by testing numerous state-of-the-art saliency models, including visual-only models and audio-visual models. In addition, given the limitations of current models, we propose an innovative omnidirectional audio-visual saliency prediction network (OmniAVS), which is built based on the U-Net architecture, and hierarchically fuses audio and visual features from the multimodal aligned embedding space. Extensive experimental results demonstrate that the proposed OmniAVS model outperforms other state-of-the-art models on both ODV AVS prediction and traditional AVS predcition tasks. The AVS-ODV database and OmniAVS model will be released to facilitate future research.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 36 of its 90 references that are in the map. First posted on arXiv 10 Aug 2024.
Builds on
36 of 90 references.
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Citing papers per year: 2025: 3; 2026: 1.
4 papers.
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- 2025Spherical Vision Transformers for Audio-Visual Saliency Prediction in 360-Degree Videos27 Aug 2025
- 2025DTFSal: Audio-Visual Dynamic Token Fusion for Video Saliency Prediction14 Apr 2025
- 2025Immersive Multimedia Communication: State-of-the-Art on eXtended Reality Streaming27 Mar 2025