Hand tracking for immersive virtual reality: opportunities and challenges
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Abstract (arXiv)
Hand tracking has become an integral feature of recent generations of immersive virtual reality head-mounted displays. With the widespread adoption of this feature, hardware engineers and software developers are faced with an exciting array of opportunities and a number of challenges, mostly in relation to the human user. In this article, I outline what I see as the main possibilities for hand tracking to add value to immersive virtual reality as well as some of the potential challenges in the context of the psychology and neuroscience of the human user. It is hoped that this paper serves as a roadmap for the development of best practices in the field for the development of subsequent generations of hand tracking and virtual reality technologies.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Mar 2021.
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Citing papers per year: 2023: 2; 2024: 3; 2025: 1; 2026: 1.
7 papers.
- 20233D Reconstruction of Objects in Hands without Real World 3D Supervisioncited by 12
- 2023Hand tracking for clinical applications: validation of the Google MediaPipe Hand (GMH) and the depth-enhanced GMH-D frameworkscited by 4
- 2024Towards Open-World Gesture Recognitioncited by 3
- 2024MLPHand: Real Time Multi-View 3D Hand Mesh Reconstruction via MLP Modelingcited by 3
- 2024Hi5: Synthetic Data for Inclusive, Robust, Hand Pose Estimationcited by 1
- 2025Immersive Multimedia Communication: State-of-the-Art on eXtended Reality Streamingcited by 0
- 2026Decoding High-Dimensional Finger Motion from EMG Using Riemannian Features and RNNscited by 0
- 2026Decoding High-Dimensional Finger Motion from EMG Using Riemannian Features and RNNs24 Apr 2026
- 2025Immersive Multimedia Communication: State-of-the-Art on eXtended Reality Streaming27 Mar 2025
- 2024MLPHand: Real Time Multi-View 3D Hand Mesh Reconstruction via MLP Modeling23 Jun 2024
- 2024Hi5: Synthetic Data for Inclusive, Robust, Hand Pose Estimation5 Jun 2024
- 2024Towards Open-World Gesture Recognition20 Jan 2024
- 2023Hand tracking for clinical applications: validation of the Google MediaPipe Hand (GMH) and the depth-enhanced GMH-D frameworks2 Aug 2023
- 20233D Reconstruction of Objects in Hands without Real World 3D Supervision4 May 2023