mlsanityData to 14 Oct 2026

Learning The Minimum Action Distance

arXiv 2506.09276 ↗First posted 10 Jun 2025cs.LG cs.AIcited by 1

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Abstract (arXiv)

This paper presents a state representation framework for Markov decision processes (MDPs) that can be learned solely from state trajectories, requiring neither reward signals nor the actions executed by the agent. We propose learning the minimum action distance (MAD), defined as the minimum number of actions required to transition between states, as a fundamental metric that captures the underlying structure of an environment. MAD naturally enables critical downstream tasks such as goal-conditioned reinforcement learning and reward shaping by providing a dense, geometrically meaningful measure of progress. Our self-supervised learning approach constructs an embedding space where the distances between embedded state pairs correspond to their MAD, accommodating both symmetric and asymmetric approximations. We evaluate the framework on a comprehensive suite of environments with known MAD values, encompassing both deterministic and stochastic dynamics, as well as discrete and continuous state spaces, and environments with noisy observations. Empirical results demonstrate that the proposed approach not only efficiently learns accurate MAD representations across these diverse settings but also significantly outperforms existing state representation methods in terms of representation quality.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 27 of its 49 references that are in the map. First posted on arXiv 10 Jun 2025.

Builds on

27 of 49 references.

References · 27

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2016Gaussian Error Linear Units (GELUs)cited by 3,502
  3. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  4. 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,427
  5. 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
  6. 2017Hindsight Experience Replaycited by 1,136
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  8. 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 395
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  10. 2022Contrastive Learning as Goal-Conditioned Reinforcement Learningcited by 253
  11. 2024OGBench: Benchmarking Offline Goal-Conditioned RLcited by 238
  12. 2023HIQL: Offline Goal-Conditioned RL with Latent States as Actionscited by 141
15 more
  1. 2021Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learningcited by 123
  2. 2023Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learningcited by 121
  3. 2024Foundation Policies with Hilbert Representationscited by 94
  4. 2018The Laplacian in RL: Learning Representations with Efficient Approximationscited by 86
  5. 2023METRA: Scalable Unsupervised RL with Metric-Aware Abstractioncited by 86
  6. 2019Dynamical Distance Learning for Semi-Supervised and Unsupervised Skill Discoverycited by 68
  7. 2022Efficient Planning in a Compact Latent Action Spacecited by 57
  8. 2024Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Makingcited by 56
  9. 2021Stochastic Shortest Path: Minimax, Parameter-Free and Towards Horizon-Free Regretcited by 34
  10. 2021Offline Reinforcement Learning with Pseudometric Learningcited by 28
  11. 2020An Inductive Bias for Distances: Neural Nets that Respect the Triangle Inequalitycited by 24
  12. 2022Improved Representation of Asymmetrical Distances with Interval Quasimetric Embeddingscited by 24
  13. 2021Towards Better Laplacian Representation in Reinforcement Learning with Generalized Graph Drawingcited by 23
  14. 2022State Representation Learning for Goal-Conditioned Reinforcement Learningcited by 11
  15. 2022Reachability-Aware Laplacian Representation in Reinforcement Learningcited by 10

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Citing papers per year: 2026: 1.

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  4. 2022Structural Estimation of Markov Decision Processes in High-Dimensional State Space with Finite-Time Guarantees
  5. 2021Provably Efficient Representation Selection in Low-rank Markov Decision Processes: From Online to Offline RL
  6. 2026Policy Gradient Methods for Non-Markovian Reinforcement Learning
  7. 2025Context-Sensitive Abstractions for Reinforcement Learning with Parameterized Actions
  8. 2026Reward Prediction with Factorized World States