mlsanityData to 7 Oct 2026

State Representation Learning for Goal-Conditioned Reinforcement Learning

arXiv 2205.01965 ↗First posted 4 May 2022cs.LGcited by 11

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Abstract (arXiv)

This paper presents a novel state representation for reward-free Markov decision processes. The idea is to learn, in a self-supervised manner, an embedding space where distances between pairs of embedded states correspond to the minimum number of actions needed to transition between them. Compared to previous methods, our approach does not require any domain knowledge, learning from offline and unlabeled data. We show how this representation can be leveraged to learn goal-conditioned policies, providing a notion of similarity between states and goals and a useful heuristic distance to guide planning and reinforcement learning algorithms. Finally, we empirically validate our method in classic control domains and multi-goal environments, demonstrating that our method can successfully learn representations in large and/or continuous domains.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 7 of its 14 references that are in the map. First posted on arXiv 4 May 2022.

Builds on

7 of 14 references.

References · 7

  1. 2015Continuous control with deep reinforcement learningcited by 3,279
  2. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  3. 2017Hindsight Experience Replaycited by 1,096
  4. 2015Prioritized Experience Replaycited by 1,070
  5. 2022Goal-Conditioned Reinforcement Learning: Problems and Solutionscited by 145
  6. 2020Model-Based Visual Planning with Self-Supervised Functional Distancescited by 41
  7. 2021Offline Reinforcement Learning with Pseudometric Learningcited by 28

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 4; 2026: 4.

11 papers.