Overcoming Environmental Meta-Stationarity in MARL via Adaptive Curriculum and Counterfactual Group Advantage
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Abstract (arXiv)
Multi-agent reinforcement learning (MARL) has reached competitive performance on cooperative tasks against scripted adversaries, yet most methods train agents at a single fixed difficulty throughout the entire run. We term this static-difficulty regime environmental meta-stationarity and show that it caps policy generalization and steers learning toward shallow local optima. To break this regime, we propose CL-MARL, a dynamic curriculum learning framework that adapts opponent strength online from win-rate signals, advancing or regressing the task as agents master it. Its scheduler, FlexDiff, fuses momentum-based trend estimation with sliding-window dual-curve monitoring of training and evaluation returns, yielding stable difficulty transitions without manual tuning. Because a moving curriculum amplifies non-stationarity and sparsifies global rewards, we introduce the Counterfactual Group Relative Policy Advantage (CGRPA), which extends GRPO-style group-relative optimization with counterfactual baselines to disentangle each agent's contribution under shifting team dynamics. On the StarCraft Multi-Agent Challenge (SMAC), CL-MARL attains a 40% mean win rate on the super-hard maps with an average episode return of 17.85, exceeding the QMIX, OW-QMIX, DER, EMC, and MARR baselines by +2.94 on average, while reaching its peak win rate roughly 1.28faster on 8m_vs_9m and 1.42 faster on 3s5z_vs_3s6z than the strongest baseline. The implementation is publicly available at https://github.com/NICE-HKU/CL2MARL-SMAC.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 26 of its 49 references that are in the map. First posted on arXiv 9 Jun 2025.
Builds on
26 of 49 references.
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14 more
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