Real-Time Verification of Embodied Reasoning for Generative Skill Acquisition
On the map: LLM reasoning → Spatial and embodied reasoning
Abstract (arXiv)
Generative skill acquisition enables embodied agents to actively learn a scalable and evolving repertoire of control skills, crucial for the advancement of large decision models. While prior approaches often rely on supervision signals from generalist agents (e.g., LLMs), their effectiveness in complex 3D environments remains unclear; exhaustive evaluation incurs substantial computational costs, significantly hindering the efficiency of skill learning. Inspired by recent successes in verification models for mathematical reasoning, we propose VERGSA (Verifying Embodied Reasoning in Generative Skill Acquisition), a framework that systematically integrates real-time verification principles into embodied skill learning. VERGSA establishes 1) a seamless extension from verification of mathematical reasoning into embodied learning by dynamically incorporating contextually relevant tasks into prompts and defining success metrics for both subtasks and overall tasks, and 2) an automated, scalable reward labeling scheme that synthesizes dense reward signals by iteratively finalizing the contribution of scene configuration and subtask learning to overall skill acquisition. To the best of our knowledge, this approach constitutes the first comprehensive training dataset for verification-driven generative skill acquisition, eliminating arduous manual reward engineering. Experiments validate the efficacy of our approach: 1) the exemplar task pool improves the average task success rates by 21%, 2) our verification model boosts success rates by 24% for novel tasks and 36% for encountered tasks, and 3) outperforms LLM-as-a-Judge baselines in verification quality.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 52 of its 59 references that are in the map. First posted on arXiv 16 May 2025.
Builds on
52 of 59 references.
Closest ancestors · 2
Same direction, newest first
- 2023Language to Rewards for Robotic Skill Synthesis14 Jun
- 2022Inner Monologue: Embodied Reasoning through Planning with Language Models12 Jul
Other references · 50
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38 more
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Built on by
Citing papers per year: 2025: 1; 2026: 2.
3 papers.
Similar, not cited
Close in wording, no citation either way
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- 2025Embodied-R1: Reinforced Embodied Reasoning for General Robotic Manipulation
- 2026ABot-ER: Unified Embodied Reasoning through Agentic Data-Model Co-Evolution
- 2025Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks
- 2025Embodied-R: Collaborative Framework for Activating Embodied Spatial Reasoning in Foundation Models via Reinforcement Learning
- 2025A Survey: Learning Embodied Intelligence from Physical Simulators and World Models
- 2026Exploring the Limits of Combinatorial Generalization in Embodied Manipulation
- 2026Embodied Skill Bench: Benchmarking How Well Agents with Embodied Skills Perform on Physical Tasks