mlsanityData to 7 Oct 2026

Blending 3D Geometry and Machine Learning for Multi-View Stereopsis

arXiv 2505.03470 ↗First posted 6 May 2025cs.CV cs.AI cs.CGcited by 0

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Abstract (arXiv)

Traditional multi-view stereo (MVS) methods primarily depend on photometric and geometric consistency constraints. In contrast, modern learning-based algorithms often rely on the plane sweep algorithm to infer 3D geometry, applying explicit geometric consistency (GC) checks only as a post-processing step, with no impact on the learning process itself. In this work, we introduce GC MVSNet plus plus, a novel approach that actively enforces geometric consistency of reference view depth maps across multiple source views (multi view) and at various scales (multi scale) during the learning phase (see Fig. 1). This integrated GC check significantly accelerates the learning process by directly penalizing geometrically inconsistent pixels, effectively halving the number of training iterations compared to other MVS methods. Furthermore, we introduce a densely connected cost regularization network with two distinct block designs simple and feature dense optimized to harness dense feature connections for enhanced regularization. Extensive experiments demonstrate that our approach achieves a new state of the art on the DTU and BlendedMVS datasets and secures second place on the Tanks and Temples benchmark. To our knowledge, GC MVSNet plus plus is the first method to enforce multi-view, multi-scale supervised geometric consistency during learning. Our code is available.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 46 of its 75 references that are in the map. First posted on arXiv 6 May 2025.

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46 of 75 references.

References · 46

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34 more
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  2. 2018Deformable ConvNets v2: More Deformable, Better Resultscited by 666
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  28. 2025Multi-view Reconstruction via SfM-guided Monocular Depth Estimationcited by 17
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  34. 2024Geometric Constraints in Deep Learning Frameworks: A Surveycited by 1

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