Easy3D: A Simple Yet Effective Method for 3D Interactive Segmentation
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Abstract (arXiv)
The increasing availability of digital 3D environments, whether through image-based 3D reconstruction, generation, or scans obtained by robots, is driving innovation across various applications. These come with a significant demand for 3D interaction, such as 3D Interactive Segmentation, which is useful for tasks like object selection and manipulation. Additionally, there is a persistent need for solutions that are efficient, precise, and performing well across diverse settings, particularly in unseen environments and with unfamiliar objects. In this work, we introduce a 3D interactive segmentation method that consistently surpasses previous state-of-the-art techniques on both in-domain and out-of-domain datasets. Our simple approach integrates a voxel-based sparse encoder with a lightweight transformer-based decoder that implements implicit click fusion, achieving superior performance and maximizing efficiency. Our method demonstrates substantial improvements on benchmark datasets, including ScanNet, ScanNet++, S3DIS, and KITTI-360, and also on unseen geometric distributions such as the ones obtained by Gaussian Splatting. The project web-page is available at https://simonelli-andrea.github.io/easy3d.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 15 Apr 2025.
Builds on
30 of 41 references.
References · 30
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18 more
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Built on by
Citing papers per year: 2026: 3.
3 papers.
- 2026Semantic Foam: Unifying Spatial and Semantic Scene Decompositioncited by 1
- 2026NegROI: Click-Centric Uncertainty-Guided Refinement with Scene-Conditioned Negative Prompts for Robust Interactive 3D Segmentationcited by 0
- 2026UMAS3D: Unified Mask-Free 3D Editing with Region-Adaptive Source Preservationcited by 0
- 2026UMAS3D: Unified Mask-Free 3D Editing with Region-Adaptive Source Preservation11 Oct 2026
- 2026NegROI: Click-Centric Uncertainty-Guided Refinement with Scene-Conditioned Negative Prompts for Robust Interactive 3D Segmentation7 Jul 2026
- 2026Semantic Foam: Unifying Spatial and Semantic Scene Decomposition29 Apr 2026