EXOTIC: An Exact, Optimistic, Tree-Based Algorithm for Min-Max Optimization
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Abstract (arXiv)
Min-max optimization arises in many domains such as game theory, adversarial machine learning, etc. For these problems, gradient-based methods are well understood and enjoy strong guarantees. However, in the absence of convexity or concavity, existing approaches study convergence to an approximate saddle point or first-order stationary points, which may be arbitrarily far from global optima. In this work, we present an algorithmic framework for computing the global minimax value in convex--non-concave and non-convex--concave min-max optimization. For convex--non-concave min-max problems, we use a reformulation that transforms the problem into a non-concave--convex max-min optimization problem with suitably defined feasible sets and objective function. This reformulation can be viewed as an extension of Sion's minimax theorem to the convex--non-concave setting. We then introduce EXOTIC -- an Exact, Optimistic, Tree-based algorithm for solving the reformulated max-min problem. EXOTIC combines an iterative convex optimization solver for the inner minimization with an optimistic hierarchical tree search for the outer maximization, inspired by StroquOOL~citebartlett2019simple. Unlike StroquOOL, which assumes stochastic zero-mean noisy evaluations, EXOTIC handles deterministic, biased, and budget-dependent evaluation errors arising from finite-time solutions of the inner convex subproblems. We establish an upper bound on its optimality gap. The same framework also applies to non-convex--concave min-max optimization. Empirically, EXOTIC outperforms gradient-based methods on popular benchmarks from the literature. Finally, we demonstrate the utility of EXOTIC by computing security strategies in multi-player games with three or more players -- a computationally challenging task that, to our knowledge, no prior method solves exactly.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 23 of its 53 references that are in the map. First posted on arXiv 17 Aug 2025.
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11 more
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