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L2HCount:Generalizing Crowd Counting from Low to High Crowd Density via Density Simulation

arXiv 2503.12935 ↗First posted 17 Mar 2025cs.CVcited by 1

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Abstract (arXiv)

Since COVID-19, crowd-counting tasks have gained wide applications. While supervised methods are reliable, annotation is more challenging in high-density scenes due to small head sizes and severe occlusion, whereas it's simpler in low-density scenes. Interestingly, can we train the model in low-density scenes and generalize it to high-density scenes? Therefore, we propose a low- to high-density generalization framework (L2HCount) that learns the pattern related to high-density scenes from low-density ones, enabling it to generalize well to high-density scenes. Specifically, we first introduce a High-Density Simulation Module and a Ground-Truth Generation Module to construct fake high-density images along with their corresponding ground-truth crowd annotations respectively by image-shifting technique, effectively simulating high-density crowd patterns. However, the simulated images have two issues: image blurring and loss of low-density image characteristics. Therefore, we second propose a Head Feature Enhancement Module to extract clear features in the simulated high-density scene. Third, we propose a Dual-Density Memory Encoding Module that uses two crowd memories to learn scene-specific patterns from low- and simulated high-density scenes, respectively. Extensive experiments on four challenging datasets have shown the promising performance of L2HCount.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 33 of its 58 references that are in the map. First posted on arXiv 17 Mar 2025.

Builds on

33 of 58 references.

References · 33

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21 more
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