Reinforcement learning with combinatorial actions for coupled restless bandits
On the map: Deep reinforcement learning methods → RL theory and sample complexity
Abstract (arXiv)
Reinforcement learning (RL) has increasingly been applied to solve real-world planning problems, with progress in handling large state spaces and time horizons. However, a key bottleneck in many domains is that RL methods cannot accommodate large, combinatorially structured action spaces. In such settings, even representing the set of feasible actions at a single step may require a complex discrete optimization formulation. We leverage recent advances in embedding trained neural networks into optimization problems to propose SEQUOIA, an RL algorithm that directly optimizes for long-term reward over the feasible action space. Our approach embeds a Q-network into a mixed-integer program to select a combinatorial action in each timestep. Here, we focus on planning over restless bandits, a class of planning problems which capture many real-world examples of sequential decision making. We introduce coRMAB, a broader class of restless bandits with combinatorial actions that cannot be decoupled across the arms of the restless bandit, requiring direct solving over the joint, exponentially large action space. We empirically validate SEQUOIA on four novel restless bandit problems with combinatorial constraints: multiple interventions, path constraints, bipartite matching, and capacity constraints. Our approach significantly outperforms existing methods -- which cannot address sequential planning and combinatorial selection simultaneously -- by an average of 24.8% on these difficult instances.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 35 of its 56 references that are in the map. First posted on arXiv 1 Mar 2025.
Builds on
35 of 56 references.
References · 35
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23 more
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Built on by
Citing papers per year: 2025: 3; 2026: 2.
5 papers.
- 2025Structured Reinforcement Learning for Combinatorial Decision-Makingcited by 7
- 2026Latent Spherical Flow Policy for Reinforcement Learning with Combinatorial Actionscited by 1
- 2025Neural Index Policies for Restless Multi-Action Bandits with Heterogeneous Budgetscited by 0
- 2025CORL: Reinforcement Learning of MILP Policies Solved via Branch and Boundcited by 0
- 2026Bellman-Taylor Score Decoding for Markov Decision Processes with State-Dependent Feasible Action Setscited by 0
- 2026Bellman-Taylor Score Decoding for Markov Decision Processes with State-Dependent Feasible Action Sets9 Jun 2026
- 2026Latent Spherical Flow Policy for Reinforcement Learning with Combinatorial Actions29 Jan 2026
- 2025CORL: Reinforcement Learning of MILP Policies Solved via Branch and Bound11 Dec 2025
- 2025Neural Index Policies for Restless Multi-Action Bandits with Heterogeneous Budgets24 Oct 2025
- 2025Structured Reinforcement Learning for Combinatorial Decision-Making25 May 2025
Similar, not cited
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- 2024GINO-Q: Learning an Asymptotically Optimal Index Policy for Restless Multi-armed Bandits
- 2025Heuristics for Combinatorial Optimization via Value-based Reinforcement Learning: A Unified Framework and Analysis
- 2024Provably Efficient Reinforcement Learning for Adversarial Restless Multi-Armed Bandits with Unknown Transitions and Bandit Feedback
- 2025Networked Restless Multi-Arm Bandits with Reinforcement Learning
- 2026Projecting Latent RL Actions: Towards Generalizable and Scalable Graph Combinatorial Optimization
- 2022On learning Whittle index policy for restless bandits with scalable regret
- 2026Learning Multi-Timescale Abstractions for Hierarchical Combinatorial Planning
- 2025Representative Action Selection for Large Action Space: From Bandits to MDPs