mlsanityData to 7 Oct 2026

Data Augmentation for Instruction Following Policies via Trajectory Segmentation

arXiv 2503.01871 ↗First posted 25 Feb 2025cs.LG cs.AI cs.ROcited by 0

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Abstract (arXiv)

The scalability of instructable agents in robotics or gaming is often hindered by limited data that pairs instructions with agent trajectories. However, large datasets of unannotated trajectories containing sequences of various agent behaviour (play trajectories) are often available. In a semi-supervised setup, we explore methods to extract labelled segments from play trajectories. The goal is to augment a small annotated dataset of instruction-trajectory pairs to improve the performance of an instruction-following policy trained downstream via imitation learning. Assuming little variation in segment length, recent video segmentation methods can effectively extract labelled segments. To address the constraint of segment length, we propose Play Segmentation (PS), a probabilistic model that finds maximum likely segmentations of extended subsegments, while only being trained on individual instruction segments. Our results in a game environment and a simulated robotic gripper setting underscore the importance of segmentation; randomly sampled segments diminish performance, while incorporating labelled segments from PS improves policy performance to the level of a policy trained on twice the amount of labelled data.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 35 of its 46 references that are in the map. First posted on arXiv 25 Feb 2025.

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35 of 46 references.

References · 35

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23 more
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  1. 2026VOLT: Vision and Language Trajectory Segmentation for Faster-than-Demonstration Policies
  2. 2023PlayFusion: Skill Acquisition via Diffusion from Language-Annotated Play
  3. 2018CompILE: Compositional Imitation Learning and Execution
  4. 2019Few-Shot Bayesian Imitation Learning with Logical Program Policies
  5. 2026MinInter: Minimizing Trajectory Interpolation During Data Augmentation for Imitation Learning
  6. 2026Expert-Play Contouring Control: Faster-than-Demonstration Planning from Slow Expert and Fast Play ↗
  7. 2023Any-point Trajectory Modeling for Policy Learning
  8. 2020Learning Options from Demonstration using Skill Segmentation