mlsanityData to 14 Oct 2026

Efficiently Generating Expressive Quadruped Behaviors via Language-Guided Preference Learning

arXiv 2502.03717 ↗First posted 6 Feb 2025cs.RO cs.AIcited by 1

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Abstract (arXiv)

Expressive robotic behavior is essential for the widespread acceptance of robots in social environments. Recent advancements in learned legged locomotion controllers have enabled more dynamic and versatile robot behaviors. However, determining the optimal behavior for interactions with different users across varied scenarios remains a challenge. Current methods either rely on natural language input, which is efficient but low-resolution, or learn from human preferences, which, although high-resolution, is sample inefficient. This paper introduces a novel approach that leverages priors generated by pre-trained LLMs alongside the precision of preference learning. Our method, termed Language-Guided Preference Learning (LGPL), uses LLMs to generate initial behavior samples, which are then refined through preference-based feedback to learn behaviors that closely align with human expectations. Our core insight is that LLMs can guide the sampling process for preference learning, leading to a substantial improvement in sample efficiency. We demonstrate that LGPL can quickly learn accurate and expressive behaviors with as few as four queries, outperforming both purely language-parameterized models and traditional preference learning approaches. Website with videos: https://lgpl-gaits.github.io/

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 35 of its 40 references that are in the map. First posted on arXiv 6 Feb 2025.

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35 of 40 references.

References · 35

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23 more
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Citing papers per year: 2025: 1.

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  1. 2025LAPP: Large Language Model Feedback for Preference-Driven Reinforcement Learning
  2. 2024PrefMMT: Modeling Human Preferences in Preference-based Reinforcement Learning with Multimodal Transformers
  3. 2026MAPL: Multi-Objective Preference Learning for Robot Locomotion ↗
  4. 2024PREDILECT: Preferences Delineated with Zero-Shot Language-based Reasoning in Reinforcement Learning
  5. 2024PrefCLM: Enhancing Preference-based Reinforcement Learning with Crowdsourced Large Language Models ↗
  6. 2024Sample-Efficient Preference-based Reinforcement Learning with Dynamics Aware Rewards
  7. 2025PRIMT: Preference-based Reinforcement Learning with Multimodal Feedback and Trajectory Synthesis from Foundation Models
  8. 2025VARP: Reinforcement Learning from Vision-Language Model Feedback with Agent Regularized Preferences