mlsanityData to 14 Oct 2026

Who Speaks Next? Multi-party AI Discussion Leveraging the Systematics of Turn-taking in Murder Mystery Games

arXiv 2412.04937 ↗First posted 6 Dec 2024cs.CL cs.AIcited by 7

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Abstract (arXiv)

Multi-agent systems utilizing large language models (LLMs) have shown great promise in achieving natural dialogue. However, smooth dialogue control and autonomous decision making among agents still remain challenges. In this study, we focus on conversational norms such as adjacency pairs and turn-taking found in conversation analysis and propose a new framework called "Murder Mystery Agents" that applies these norms to AI agents' dialogue control. As an evaluation target, we employed the "Murder Mystery" game, a reasoning-type table-top role-playing game that requires complex social reasoning and information manipulation. In this game, players need to unravel the truth of the case based on fragmentary information through cooperation and bargaining. The proposed framework integrates next speaker selection based on adjacency pairs and a self-selection mechanism that takes agents' internal states into account to achieve more natural and strategic dialogue. To verify the effectiveness of this new approach, we analyzed utterances that led to dialogue breakdowns and conducted automatic evaluation using LLMs, as well as human evaluation using evaluation criteria developed for the Murder Mystery game. Experimental results showed that the implementation of the next speaker selection mechanism significantly reduced dialogue breakdowns and improved the ability of agents to share information and perform logical reasoning. The results of this study demonstrate that the systematics of turn-taking in human conversation are also effective in controlling dialogue among AI agents, and provide design guidelines for more advanced multi-agent dialogue systems.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 30 of its 72 references that are in the map. First posted on arXiv 6 Dec 2024.

Builds on

30 of 72 references.

References · 30

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18 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 3.

7 papers.

Similar, not cited

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  1. 2024PLAYER*: Enhancing LLM-based Multi-Agent Communication and Interaction in Murder Mystery Games
  2. 2026LinguaGame: A Linguistically Grounded Game-Theoretic Paradigm for Multi-Agent Dialogue Generation
  3. 2026Collaborative Multi-Agent Scripts Generation for Enhancing Imperfect-Information Reasoning in Murder Mystery Games
  4. 2025A Desideratum for Conversational Agents: Capabilities, Challenges, and Future Directions
  5. 2026GameTalk: Training LLMs for Strategic Conversation
  6. 2023Probing the Multi-turn Planning Capabilities of LLMs via 20 Question Games
  7. 2024SocialBench: Sociality Evaluation of Role-Playing Conversational Agents
  8. 2023Deciphering Digital Detectives: Understanding LLM Behaviors and Capabilities in Multi-Agent Mystery Games