Who Speaks Next? Multi-party AI Discussion Leveraging the Systematics of Turn-taking in Murder Mystery Games
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Abstract (arXiv)
Multi-agent systems utilizing large language models (LLMs) have shown great promise in achieving natural dialogue. However, smooth dialogue control and autonomous decision making among agents still remain challenges. In this study, we focus on conversational norms such as adjacency pairs and turn-taking found in conversation analysis and propose a new framework called "Murder Mystery Agents" that applies these norms to AI agents' dialogue control. As an evaluation target, we employed the "Murder Mystery" game, a reasoning-type table-top role-playing game that requires complex social reasoning and information manipulation. In this game, players need to unravel the truth of the case based on fragmentary information through cooperation and bargaining. The proposed framework integrates next speaker selection based on adjacency pairs and a self-selection mechanism that takes agents' internal states into account to achieve more natural and strategic dialogue. To verify the effectiveness of this new approach, we analyzed utterances that led to dialogue breakdowns and conducted automatic evaluation using LLMs, as well as human evaluation using evaluation criteria developed for the Murder Mystery game. Experimental results showed that the implementation of the next speaker selection mechanism significantly reduced dialogue breakdowns and improved the ability of agents to share information and perform logical reasoning. The results of this study demonstrate that the systematics of turn-taking in human conversation are also effective in controlling dialogue among AI agents, and provide design guidelines for more advanced multi-agent dialogue systems.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 30 of its 72 references that are in the map. First posted on arXiv 6 Dec 2024.
Builds on
30 of 72 references.
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Built on by
Citing papers per year: 2025: 4; 2026: 3.
7 papers.
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- 2026BusMA: A Bus Communication Substrate for Multi-Agent Systemscited by 1
- 2026Cooperation Breakdown in LLM Agents Under Communication Delayscited by 0
- 2026Evaluating LLM-Simulated Conversations in Modeling Inconsistent and Uncollaborative Behaviors in Human Social Interactioncited by 0
- 2026BusMA: A Bus Communication Substrate for Multi-Agent Systems14 Sep 2026
- 2026Evaluating LLM-Simulated Conversations in Modeling Inconsistent and Uncollaborative Behaviors in Human Social Interaction17 Mar 2026
- 2026Cooperation Breakdown in LLM Agents Under Communication Delays12 Feb 2026
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025Multi-Party Conversational Agents: A Survey24 May 2025
- 2025Designing Synthetic Discussion Generation Systems: A Case Study for Online Facilitation13 Mar 2025
- 2025You need to MIMIC to get FAME: Solving Meeting Transcript Scarcity with a Multi-Agent Conversations18 Feb 2025
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