WHALE: Towards Generalizable and Scalable World Models for Embodied Decision-making
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Abstract (arXiv)
World models play a crucial role in decision-making within embodied environments, enabling cost-free explorations that would otherwise be expensive in the real world. To facilitate effective decision-making, world models must be equipped with strong generalizability to support faithful imagination in out-of-distribution (OOD) regions and provide reliable uncertainty estimation to assess the credibility of the simulated experiences, both of which present significant challenges for prior scalable approaches. This paper introduces WHALE, a framework for learning generalizable world models, consisting of two key techniques: behavior-conditioning and retracing-rollout. Behavior-conditioning addresses the policy distribution shift, one of the primary sources of the world model generalization error, while retracing-rollout enables efficient uncertainty estimation without the necessity of model ensembles. These techniques are universal and can be combined with any neural network architecture for world model learning. Incorporating these two techniques, we present Whale-ST, a scalable spatial-temporal transformer-based world model with enhanced generalizability. We demonstrate the superiority of Whale-ST in simulation tasks by evaluating both value estimation accuracy and video generation fidelity. Additionally, we examine the effectiveness of our uncertainty estimation technique, which enhances model-based policy optimization in fully offline scenarios. Furthermore, we propose Whale-X, a 414M parameter world model trained on 970K trajectories from Open X-Embodiment datasets. We show that Whale-X exhibits promising scalability and strong generalizability in real-world manipulation scenarios using minimal demonstrations.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in World models for navigation, one of 11 directions in World models. Builds on 25 of its 99 references that are in the map. First posted on arXiv 8 Nov 2024.
Builds on
25 of 99 references.
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Built on by
Citing papers per year: 2025: 2; 2026: 7.
9 papers.
- 2025A Survey: Learning Embodied Intelligence from Physical Simulators and World Modelscited by 51
- 2025LLM-based Agents Suffer from Hallucinations: A Survey of Taxonomy, Methods, and Directionscited by 50
- 2026World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetrycited by 18
- 2026When World Models Dream Wrong: Physical-Conditioned Adversarial Attacks against World Modelscited by 13
- 2026How Should World Models Be Evaluated for Embodied Decision-Making? A Decision-Making-Centric Positioncited by 10
- 2026From Generative Engines to Actionable Simulators: The Imperative of Physical Grounding in World Modelscited by 4
- 2026Efficient Test-Time Optimization for Multi-Agent Proof Autoformalizationcited by 2
- 2026Controlling Multimodal Conversational Agents with Coverage-Enhanced Latent Actionscited by 1
- 2026Prioritized Rollouts for Efficient World Model-based Vision-Language-Action Policy Optimizationcited by 0
- 2026Prioritized Rollouts for Efficient World Model-based Vision-Language-Action Policy Optimization19 Sep 2026
- 2026Efficient Test-Time Optimization for Multi-Agent Proof Autoformalization13 Jul 2026
- 2026How Should World Models Be Evaluated for Embodied Decision-Making? A Decision-Making-Centric Position13 Jun 2026
- 2026World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry2 Apr 2026
- 2026When World Models Dream Wrong: Physical-Conditioned Adversarial Attacks against World Models21 Feb 2026
- 2026From Generative Engines to Actionable Simulators: The Imperative of Physical Grounding in World Models21 Jan 2026
- 2026Controlling Multimodal Conversational Agents with Coverage-Enhanced Latent Actions12 Jan 2026
- 2025LLM-based Agents Suffer from Hallucinations: A Survey of Taxonomy, Methods, and Directions23 Sep 2025
- 2025A Survey: Learning Embodied Intelligence from Physical Simulators and World Models1 Jul 2025
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