A New Framework for Query Efficient Active Imitation Learning
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
We seek to align agent policy with human expert behavior in a reinforcement learning (RL) setting, without any prior knowledge about dynamics, reward function, and unsafe states. There is a human expert knowing the rewards and unsafe states based on his preference and objective, but querying that human expert is expensive. To address this challenge, we propose a new framework for imitation learning (IL) algorithm that actively and interactively learns a model of the user's reward function with efficient queries. We build an adversarial generative model of states and a successor feature (SR) model trained over transition experience collected by learning policy. Our method uses these models to select state-action pairs, asking the user to comment on the optimality or safety, and trains a adversarial neural network to predict the rewards. Different from previous papers, which are almost all based on uncertainty sampling, the key idea is to actively and efficiently select state-action pairs from both on-policy and off-policy experience, by discriminating the queried (expert) and unqueried (generated) data and maximizing the efficiency of value function learning. We call this method adversarial reward query with successor representation. We evaluate the proposed method with simulated human on a state-based 2D navigation task, robotic control tasks and the image-based video games, which have high-dimensional observation and complex state dynamics. The results show that the proposed method significantly outperforms uncertainty-based methods on learning reward models, achieving better query efficiency, where the adversarial discriminator can make the agent learn human behavior more efficiently and the SR can select states which have stronger impact on value function. Moreover, the proposed method can also learn to avoid unsafe states when training the reward model.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 11 of its 30 references that are in the map. First posted on arXiv 30 Dec 2019.
Builds on
11 of 30 references.
References · 11
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2016Deep Exploration via Bootstrapped DQNcited by 518
- 2017Learning Robust Rewards with Adversarial Inverse Reinforcement Learningcited by 485
- 2019BatchBALD: Efficient and Diverse Batch Acquisition for Deep Bayesian Active Learningcited by 428
- 2015Policy Distillationcited by 414
- 2017Wasserstein Auto-Encoderscited by 371
- 2016Successor Features for Transfer in Reinforcement Learningcited by 331
- 2017One-Shot Imitation Learningcited by 232
- 2016Deep Successor Reinforcement Learningcited by 72
- 2019Bayesian Batch Active Learning as Sparse Subset Approximationcited by 68
- 2018On the Latent Space of Wasserstein Auto-Encoderscited by 22
Built on by
Citing papers per year: 2021: 1; 2022: 0; 2023: 1.
2 papers.
- 2021Successor Feature Sets: Generalizing Successor Representations Across Policiescited by 6
- 2023Progressively Efficient Learningcited by 1
- 2023Progressively Efficient Learning13 Oct 2023
- 2021Successor Feature Sets: Generalizing Successor Representations Across Policies3 Mar 2021
Similar, not cited
Close in wording, no citation either way
- 2019Random Expert Distillation: Imitation Learning via Expert Policy Support Estimation
- 2025Enabling Off-Policy Imitation Learning with Deep Actor Critic Stabilization
- 2021Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation Learning
- 2023Provably Efficient Adversarial Imitation Learning with Unknown Transitions
- 2021Imitation Learning by Reinforcement Learning
- 2026Adversarial Imitation Learning with General Function Approximation: Theoretical Analysis and Practical Algorithms
- 2018Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning
- 2022Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary Tasks