mlsanityData to 14 Oct 2026

All-frequency Full-body Human Image Relighting

arXiv 2411.00356 ↗First posted 1 Nov 2024cs.GR cs.CVcited by 3

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Abstract (arXiv)

Relighting of human images enables post-photography editing of lighting effects in portraits. The current mainstream approach uses neural networks to approximate lighting effects without explicitly accounting for the principle of physical shading. As a result, it often has difficulty representing high-frequency shadows and shading. In this paper, we propose a two-stage relighting method that can reproduce physically-based shadows and shading from low to high frequencies. The key idea is to approximate an environment light source with a set of a fixed number of area light sources. The first stage employs supervised inverse rendering from a single image using neural networks and calculates physically-based shading. The second stage then calculates shadow for each area light and sums up to render the final image. We propose to make soft shadow mapping differentiable for the area-light approximation of environment lighting. We demonstrate that our method can plausibly reproduce all-frequency shadows and shading caused by environment illumination, which have been difficult to reproduce using existing methods.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 24 of its 41 references that are in the map. First posted on arXiv 1 Nov 2024.

Builds on

24 of 41 references.

References · 24

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2014Depth Map Prediction from a Single Image using a Multi-Scale Deep Networkcited by 1,274
  3. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  4. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  5. 2014Predicting Depth, Surface Normals and Semantic Labels with a Common Multi-Scale Convolutional Architecturecited by 483
  6. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  7. 2017MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstructioncited by 163
  8. 2019Single Image Portrait Relightingcited by 152
  9. 2022StyleGAN-Human: A Data-Centric Odyssey of Human Generationcited by 144
  10. 2017SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wildcited by 110
  11. 2019Learning Physics-guided Face Relighting under Directional Lightcited by 90
  12. 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
12 more
  1. 2021Self-supervised Outdoor Scene Relightingcited by 48
  2. 2022Face Relighting with Geometrically Consistent Shadowscited by 43
  3. 2021Towards High Fidelity Face Relighting with Realistic Shadowscited by 42
  4. 2022Geometry-aware Single-image Full-body Human Relightingcited by 34
  5. 2021Single-image Full-body Human Relightingcited by 30
  6. 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
  7. 2021Temporally Consistent Video Colorization with Deep Feature Propagation and Self-regularization Learningcited by 22
  8. 2021Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptationcited by 21
  9. 2019Relighting Humans: Occlusion-Aware Inverse Rendering for Full-Body Human Imagescited by 16
  10. 2023PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositingcited by 15
  11. 2021Half-body Portrait Relighting with Overcomplete Lighting Representationcited by 6
  12. 2023Differentiable Shadow Mapping for Efficient Inverse Graphicscited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.