Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes
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Abstract (arXiv)
As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive content creation and editing systems which involve LLMs. In an empirical user study with 12 participants, we combine quantitative usage data with post-experience questionnaire feedback to reveal common interaction patterns and key barriers in LLM-assisted 3D scene editing systems. We identify opportunities for improving natural language interfaces in 3D design tools and propose design recommendations for future LLM-integrated 3D content creation systems. Through an empirical study, we demonstrate that LLM-assisted interactive systems can be used productively in immersive environments.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 22 of its 52 references that are in the map. First posted on arXiv 29 Oct 2024.
Builds on
22 of 52 references.
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10 more
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Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025SD-VLM: Spatial Measuring and Understanding with Depth-Encoded Vision-Language Modelscited by 25
- 2026Vinedresser3D: Agentic Text-guided 3D Editingcited by 3
- 2026From Pixels to Policies: Reinforcing Spatial Reasoning in Language Models for Content-Aware Layout Designcited by 1
- 2026SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RLcited by 0
- 2026SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL1 Oct 2026
- 2026Vinedresser3D: Agentic Text-guided 3D Editing23 Feb 2026
- 2026From Pixels to Policies: Reinforcing Spatial Reasoning in Language Models for Content-Aware Layout Design14 Feb 2026
- 2025SD-VLM: Spatial Measuring and Understanding with Depth-Encoded Vision-Language Models22 Sep 2025