Co-Located Human-Human Interaction Analysis using Nonverbal Cues: A Survey
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Abstract (arXiv)
Automated co-located human-human interaction analysis has been addressed by the use of nonverbal communication as measurable evidence of social and psychological phenomena. We survey the computing studies (since 2010) detecting phenomena related to social traits (e.g., leadership, dominance, personality traits), social roles/relations, and interaction dynamics (e.g., group cohesion, engagement, rapport). Our target is to identify the nonverbal cues and computational methodologies resulting in effective performance. This survey differs from its counterparts by involving the widest spectrum of social phenomena and interaction settings (free-standing conversations, meetings, dyads, and crowds). We also present a comprehensive summary of the related datasets and outline future research directions which are regarding the implementation of artificial intelligence, dataset curation, and privacy-preserving interaction analysis. Some major observations are: the most often used nonverbal cue, computational method, interaction environment, and sensing approach are speaking activity, support vector machines, and meetings composed of 3-4 persons equipped with microphones and cameras, respectively; multimodal features are prominently performing better; deep learning architectures showed improved performance in overall, but there exist many phenomena whose detection has never been implemented through deep models. We also identified several limitations such as the lack of scalable benchmarks, annotation reliability tests, cross-dataset experiments, and explainability analysis.
Key facts. Cited by 6 papers in the map (data through 13 Oct 2026). Builds on 25 of its 216 references that are in the map. First posted on arXiv 20 Jul 2022.
Builds on
25 of 216 references.
References · 25
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13 more
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Built on by
Citing papers per year: 2024: 3; 2025: 0; 2026: 3.
6 papers.
- 2024Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenescited by 4
- 2024Upper-Body Pose-based Gaze Estimation for Privacy-Preserving 3D Gaze Target Detectioncited by 1
- 2024AL-GTD: Deep Active Learning for Gaze Target Detectioncited by 1
- 2026Multi-scale Object-Aware Gaze Estimation via Geometric Reasoningcited by 0
- 2026SICAGE: Speaker-Independent Culture-Aware Gesture Generation using TED4C-L Datasetcited by 0
- 2026Human-Inspired Social Engagement Analysis via Interpretable Mutual Visual Attentioncited by 0
- 2026Human-Inspired Social Engagement Analysis via Interpretable Mutual Visual Attention25 Aug 2026
- 2026SICAGE: Speaker-Independent Culture-Aware Gesture Generation using TED4C-L Dataset29 Jun 2026
- 2026Multi-scale Object-Aware Gaze Estimation via Geometric Reasoning28 Jun 2026
- 2024Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes29 Oct 2024
- 2024AL-GTD: Deep Active Learning for Gaze Target Detection27 Sep 2024
- 2024Upper-Body Pose-based Gaze Estimation for Privacy-Preserving 3D Gaze Target Detection26 Sep 2024