mlsanityData to 7 Oct 2026

Fine-Grained Scene Graph Generation via Sample-Level Bias Prediction

arXiv 2407.19259 ↗First posted 27 Jul 2024cs.CV cs.AIcited by 1

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Abstract (arXiv)

Scene Graph Generation (SGG) aims to explore the relationships between objects in images and obtain scene summary graphs, thereby better serving downstream tasks. However, the long-tailed problem has adversely affected the scene graph's quality. The predictions are dominated by coarse-grained relationships, lacking more informative fine-grained ones. The union region of one object pair (i.e., one sample) contains rich and dedicated contextual information, enabling the prediction of the sample-specific bias for refining the original relationship prediction. Therefore, we propose a novel Sample-Level Bias Prediction (SBP) method for fine-grained SGG (SBG). Firstly, we train a classic SGG model and construct a correction bias set by calculating the margin between the ground truth label and the predicted label with one classic SGG model. Then, we devise a Bias-Oriented Generative Adversarial Network (BGAN) that learns to predict the constructed correction biases, which can be utilized to correct the original predictions from coarse-grained relationships to fine-grained ones. The extensive experimental results on VG, GQA, and VG-1800 datasets demonstrate that our SBG outperforms the state-of-the-art methods in terms of Average@K across three mainstream SGG models: Motif, VCtree, and Transformer. Compared to dataset-level correction methods on VG, SBG shows a significant average improvement of 5.6%, 3.9%, and 3.2% on Average@K for tasks PredCls, SGCls, and SGDet, respectively. The code will be available at https://github.com/Zhuzi24/SBG.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 43 of its 54 references that are in the map. First posted on arXiv 27 Jul 2024.

Builds on

43 of 54 references.

References · 43

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31 more
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