MODRL-TA:A Multi-Objective Deep Reinforcement Learning Framework for Traffic Allocation in E-Commerce Search
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
Traffic allocation is a process of redistributing natural traffic to products by adjusting their positions in the post-search phase, aimed at effectively fostering merchant growth, precisely meeting customer demands, and ensuring the maximization of interests across various parties within e-commerce platforms. Existing methods based on learning to rank neglect the long-term value of traffic allocation, whereas approaches of reinforcement learning suffer from balancing multiple objectives and the difficulties of cold starts within realworld data environments. To address the aforementioned issues, this paper propose a multi-objective deep reinforcement learning framework consisting of multi-objective Q-learning (MOQ), a decision fusion algorithm (DFM) based on the cross-entropy method(CEM), and a progressive data augmentation system(PDA). Specifically. MOQ constructs ensemble RL models, each dedicated to an objective, such as click-through rate, conversion rate, etc. These models individually determine the position of items as actions, aiming to estimate the long-term value of multiple objectives from an individual perspective. Then we employ DFM to dynamically adjust weights among objectives to maximize long-term value, addressing temporal dynamics in objective preferences in e-commerce scenarios. Initially, PDA trained MOQ with simulated data from offline logs. As experiments progressed, it strategically integrated real user interaction data, ultimately replacing the simulated dataset to alleviate distributional shifts and the cold start problem. Experimental results on real-world online e-commerce systems demonstrate the significant improvements of MODRL-TA, and we have successfully deployed MODRL-TA on an e-commerce search platform.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 10 of its 18 references that are in the map. First posted on arXiv 22 Jul 2024.
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10 of 18 references.
References · 10
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
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- 2018RecoGym: A Reinforcement Learning Environment for the problem of Product Recommendation in Online Advertisingcited by 65
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- 2024Optimizing E-commerce Search: Toward a Generalizable and Rank-Consistent Pre-Ranking Modelcited by 4
- 2018A Multi-Agent Reinforcement Learning Method for Impression Allocation in Online Display Advertisingcited by 2
- 2024A Preference-oriented Diversity Model Based on Mutual-information in Re-ranking for E-commerce Searchcited by 2
- 2018Learning Adaptive Display Exposure for Real-Time Advertisingcited by 1
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- 2021On Multi-objective Policy Optimization as a Tool for Reinforcement Learning: Case Studies in Offline RL and Finetuning