mlsanityData to 14 Oct 2026

Deep Reinforcement Learning Xiangqi Player with Monte Carlo Tree Search

arXiv 2506.15880 ↗First posted 18 Jun 2025cs.AI cs.LGcited by 0

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

This paper presents a Deep Reinforcement Learning (DRL) system for Xiangqi (Chinese Chess) that integrates neural networks with Monte Carlo Tree Search (MCTS) to enable strategic self-play and self-improvement. Addressing the underexplored complexity of Xiangqi, including its unique board layout, piece movement constraints, and victory conditions, our approach combines policy-value networks with MCTS to simulate move consequences and refine decision-making. By overcoming challenges such as Xiangqi's high branching factor and asymmetrical piece dynamics, our work advances AI capabilities in culturally significant strategy games while providing insights for adapting DRL-MCTS frameworks to domain-specific rule systems.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. First posted on arXiv 18 Jun 2025.

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