ROER: Regularized Optimal Experience Replay
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Abstract (arXiv)
Experience replay serves as a key component in the success of online reinforcement learning (RL). Prioritized experience replay (PER) reweights experiences by the temporal difference (TD) error empirically enhancing the performance. However, few works have explored the motivation of using TD error. In this work, we provide an alternative perspective on TD-error-based reweighting. We show the connections between the experience prioritization and occupancy optimization. By using a regularized RL objective with f-divergence regularizer and employing its dual form, we show that an optimal solution to the objective is obtained by shifting the distribution of off-policy data in the replay buffer towards the on-policy optimal distribution using TD-error-based occupancy ratios. Our derivation results in a new pipeline of TD error prioritization. We specifically explore the KL divergence as the regularizer and obtain a new form of prioritization scheme, the regularized optimal experience replay (ROER). We evaluate the proposed prioritization scheme with the Soft Actor-Critic (SAC) algorithm in continuous control MuJoCo and DM Control benchmark tasks where our proposed scheme outperforms baselines in 6 out of 11 tasks while the results of the rest match with or do not deviate far from the baselines. Further, using pretraining, ROER achieves noticeable improvement on difficult Antmaze environment where baselines fail, showing applicability to offline-to-online fine-tuning. Code is available at urlhttps://github.com/XavierChanglingLi/Regularized-Optimal-Experience-Replay.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 39 of its 52 references that are in the map. First posted on arXiv 4 Jul 2024.
Builds on
39 of 52 references.
References · 39
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27 more
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Citing papers per year: 2026: 3.
3 papers.
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- 2026Freshness-Aware Prioritized Experience Replay for LLM/VLM Reinforcement Learning
- 2024Prioritized Generative Replay
- 2023OER: Offline Experience Replay for Continual Offline Reinforcement Learning
- 2025Adaptive Replay Buffer for Offline-to-Online Reinforcement Learning
- 2026DyJR: Preserving Diversity in Reinforcement Learning with Verifiable Rewards via Dynamic Jensen-Shannon Replay
- 2025Stabilizing Reinforcement Learning with LLMs: Formulation and Practices