mlsanityData to 7 Oct 2026

Sample-Efficient Learning to Solve a Real-World Labyrinth Game Using Data-Augmented Model-Based Reinforcement Learning

arXiv 2312.09906 ↗First posted 15 Dec 2023cs.RO cs.AIcited by 7

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Abstract (arXiv)

Motivated by the challenge of achieving rapid learning in physical environments, this paper presents the development and training of a robotic system designed to navigate and solve a labyrinth game using model-based reinforcement learning techniques. The method involves extracting low-dimensional observations from camera images, along with a cropped and rectified image patch centered on the current position within the labyrinth, providing valuable information about the labyrinth layout. The learning of a control policy is performed purely on the physical system using model-based reinforcement learning, where the progress along the labyrinth's path serves as a reward signal. Additionally, we exploit the system's inherent symmetries to augment the training data. Consequently, our approach learns to successfully solve a popular real-world labyrinth game in record time, with only 5 hours of real-world training data.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 9 of its 23 references that are in the map. First posted on arXiv 15 Dec 2023.

Builds on

9 of 23 references.

References · 9

  1. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  2. 2023Mastering Diverse Domains through World Modelscited by 1,193
  3. 2022DayDreamer: World Models for Physical Robot Learningcited by 372
  4. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
  5. 2018Large-Scale Study of Curiosity-Driven Learningcited by 277
  6. 2018Unity: A General Platform for Intelligent Agentscited by 232
  7. 2022Robot Operating System 2: Design, Architecture, and Uses In The Wildcited by 190
  8. 2017Neural Map: Structured Memory for Deep Reinforcement Learningcited by 88
  9. 2016Combining Vision, Machine Learning and Automatic Control to Play the Labyrinth Gamecited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 4; 2026: 2.

7 papers.