AC-Teach: A Bayesian Actor-Critic Method for Policy Learning with an Ensemble of Suboptimal Teachers
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Abstract (arXiv)
The exploration mechanism used by a Deep Reinforcement Learning (RL) agent plays a key role in determining its sample efficiency. Thus, improving over random exploration is crucial to solve long-horizon tasks with sparse rewards. We propose to leverage an ensemble of partial solutions as teachers that guide the agent's exploration with action suggestions throughout training. While the setup of learning with teachers has been previously studied, our proposed approach - Actor-Critic with Teacher Ensembles (AC-Teach) - is the first to work with an ensemble of suboptimal teachers that may solve only part of the problem or contradict other each other, forming a unified algorithmic solution that is compatible with a broad range of teacher ensembles. AC-Teach leverages a probabilistic representation of the expected outcome of the teachers' and student's actions to direct exploration, reduce dithering, and adapt to the dynamically changing quality of the learner. We evaluate a variant of AC-Teach that guides the learning of a Bayesian DDPG agent on three tasks - path following, robotic pick and place, and robotic cube sweeping using a hook - and show that it improves largely on sampling efficiency over a set of baselines, both for our target scenario of unconstrained suboptimal teachers and for easier setups with optimal or single teachers. Additional results and videos at https://sites.google.com/view/acteach/home.
Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Sep 2019.
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Citing papers per year: 2020: 1; 2021: 6; 2022: 7; 2023: 8; 2024: 3; 2025: 1; 2026: 1.
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- 2021LazyDAgger: Reducing Context Switching in Interactive Imitation Learning31 Mar 2021
- 2021Adversarial Imitation Learning with Trajectorial Augmentation and Correction25 Mar 2021
- 2021Bootstrapping Motor Skill Learning with Motion Planning12 Jan 2021
- 2020Contextual Policy Transfer in Reinforcement Learning Domains via Deep Mixtures-of-Experts29 Feb 2020
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- 2022MoCoDA: Model-based Counterfactual Data Augmentation20 Oct 2022
- 2022Learning Deformable Object Manipulation from Expert Demonstrations20 Jul 2022
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- 2021LazyDAgger: Reducing Context Switching in Interactive Imitation Learning31 Mar 2021
- 2021Adversarial Imitation Learning with Trajectorial Augmentation and Correction25 Mar 2021
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- 2023Intelligent Robotic Sonographer: Mutual Information-based Disentangled Reward Learning from Few Demonstrationscited by 14
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- 2021Discovering Generalizable Skills via Automated Generation of Diverse Taskscited by 5
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- 2021Bootstrapping Motor Skill Learning with Motion Planningcited by 2
- 2022Multi-trainer Interactive Reinforcement Learning Systemcited by 2
- 2023On the Value of Myopic Behavior in Policy Reusecited by 1
- 2023Bayesian inference for data-efficient, explainable, and safe robotic motion planning: A reviewcited by 1
12 most cited of 17 All 17 (JSON)
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- 2023Bayesian inference for data-efficient, explainable, and safe robotic motion planning: A review16 Jul 2023
- 2023Intelligent Robotic Sonographer: Mutual Information-based Disentangled Reward Learning from Few Demonstrations7 Jul 2023
- 2023TGRL: An Algorithm for Teacher Guided Reinforcement Learning6 Jul 2023
- 2023On the Value of Myopic Behavior in Policy Reuse28 May 2023
- 2023MADDM: Multi-Advisor Dynamic Binary Decision-Making by Maximizing the Utility15 May 2023
- 2023Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers6 Mar 2023
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12 newest of 17 All 17 (JSON)