mlsanityData to 7 Oct 2026

A Universal Protocol to Benchmark Camera Calibration for Sports

arXiv 2404.09807 ↗First posted 15 Apr 2024cs.CVcited by 14

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Abstract (arXiv)

Camera calibration is a crucial component in the realm of sports analytics, as it serves as the foundation to extract 3D information out of the broadcast images. Despite the significance of camera calibration research in sports analytics, progress is impeded by outdated benchmarking criteria. Indeed, the annotation data and evaluation metrics provided by most currently available benchmarks strongly favor and incite the development of sports field registration methods, i.e. methods estimating homographies that map the sports field plane to the image plane. However, such homography-based methods are doomed to overlook the broader capabilities of camera calibration in bridging the 3D world to the image. In particular, real-world non-planar sports field elements (such as goals, corner flags, baskets, ...) and image distortion caused by broadcast camera lenses are out of the scope of sports field registration methods. To overcome these limitations, we designed a new benchmarking protocol, named ProCC, based on two principles: (1) the protocol should be agnostic to the camera model chosen for a camera calibration method, and (2) the protocol should fairly evaluate camera calibration methods using the reprojection of arbitrary yet accurately known 3D objects. Indirectly, we also provide insights into the metric used in SoccerNet-calibration, which solely relies on image annotation data of viewed 3D objects as ground truth, thus implementing our protocol. With experiments on the World Cup 2014, CARWC, and SoccerNet datasets, we show that our benchmarking protocol provides fairer evaluations of camera calibration methods. By defining our requirements for proper benchmarking, we hope to pave the way for a new stage in camera calibration for sports applications with high accuracy standards.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 17 of its 56 references that are in the map. First posted on arXiv 15 Apr 2024.

Builds on

17 of 56 references.

References · 17

  1. 2018SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videoscited by 148
  2. 2020SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videoscited by 129
  3. 2022SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in Soccer Videoscited by 80
  4. 2021Camera Calibration and Player Localization in SoccerNet-v2 and Investigation of their Representations for Action Spottingcited by 43
  5. 2023VARS: Video Assistant Referee System for Automated Soccer Decision Making from Multiple Viewscited by 38
  6. 2022DeepSportradar-v1: Computer Vision Dataset for Sports Understanding with High Quality Annotationscited by 35
  7. 2022SoccerNet 2022 Challenges Resultscited by 28
  8. 2024X-VARS: Introducing Explainability in Football Refereeing with Multi-Modal Large Language Modelcited by 22
  9. 2019Optimizing Through Learned Errors for Accurate Sports Field Registrationcited by 19
  10. 2020Real-Time Camera Pose Estimation for Sports Fieldscited by 17
  11. 2022Ball 3D Localization From A Single Calibrated Imagecited by 17
  12. 2017Automated Top View Registration of Broadcast Football Videoscited by 15
5 more
  1. 2021Wide-Baseline Multi-Camera Calibration using Person Re-Identificationcited by 15
  2. 2023Monocular 3D Human Pose Estimation for Sports Broadcasts using Partial Sports Field Registrationcited by 13
  3. 2023Video-based Sequential Bayesian Homography Estimation for Soccer Field Registrationcited by 8
  4. 2021Puck localization and multi-task event recognition in broadcast hockey videoscited by 6
  5. 2022I see you: A Vehicle-Pedestrian Interaction Dataset from Traffic Surveillance Camerascited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 5; 2026: 4.

14 papers.

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