mlsanityData to 14 Oct 2026

QueSTMaps: Queryable Semantic Topological Maps for 3D Scene Understanding

arXiv 2404.06442 ↗First posted 9 Apr 2024cs.CV cs.ROcited by 5

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Abstract (arXiv)

Robotic tasks such as planning and navigation require a hierarchical semantic understanding of a scene, which could include multiple floors and rooms. Current methods primarily focus on object segmentation for 3D scene understanding. However, such methods struggle to segment out topological regions like "kitchen" in the scene. In this work, we introduce a two-step pipeline to solve this problem. First, we extract a topological map, i.e., floorplan of the indoor scene using a novel multi-channel occupancy representation. Then, we generate CLIP-aligned features and semantic labels for every room instance based on the objects it contains using a self-attention transformer. Our language-topology alignment supports natural language querying, e.g., a "place to cook" locates the "kitchen". We outperform the current state-of-the-art on room segmentation by ~20% and room classification by ~12%. Our detailed qualitative analysis and ablation studies provide insights into the problem of joint structural and semantic 3D scene understanding. Project Page: quest-maps.github.io

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 32 of its 58 references that are in the map. First posted on arXiv 9 Apr 2024.

Builds on

32 of 58 references.

References · 32

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20 more
  1. 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 281
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  20. 2018From Pixels to Buildings: End-to-end Probabilistic Deep Networks for Large-scale Semantic Mappingcited by 6

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 1.

5 papers.