The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos
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Abstract (arXiv)
Neural models are one of the most popular approaches for music generation, yet there aren't standard large datasets tailored for learning music directly from game data. To address this research gap, we introduce a novel dataset named NES-VMDB, containing 98,940 gameplay videos from 389 NES games, each paired with its original soundtrack in symbolic format (MIDI). NES-VMDB is built upon the Nintendo Entertainment System Music Database (NES-MDB), encompassing 5,278 music pieces from 397 NES games. Our approach involves collecting long-play videos for 389 games of the original dataset, slicing them into 15-second-long clips, and extracting the audio from each clip. Subsequently, we apply an audio fingerprinting algorithm (similar to Shazam) to automatically identify the corresponding piece in the NES-MDB dataset. Additionally, we introduce a baseline method based on the Controllable Music Transformer to generate NES music conditioned on gameplay clips. We evaluated this approach with objective metrics, and the results showed that the conditional CMT improves musical structural quality when compared to its unconditional counterpart. Moreover, we used a neural classifier to predict the game genre of the generated pieces. Results showed that the CMT generator can learn correlations between gameplay videos and game genres, but further research has to be conducted to achieve human-level performance.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 12 of its 18 references that are in the map. First posted on arXiv 5 Apr 2024.
Builds on
12 of 18 references.
References · 12
- 2017MuseGAN: Multi-track Sequential Generative Adversarial Networks for Symbolic Music Generation and Accompanimentcited by 151
- 2021MusicBERT: Symbolic Music Understanding with Large-Scale Pre-Trainingcited by 89
- 2021Video Background Music Generation with Controllable Music Transformercited by 55
- 2020Audeo: Audio Generation for a Silent Performance Videocited by 47
- 2020Learning Interpretable Representation for Controllable Polyphonic Music Generationcited by 40
- 2020MusPy: A Toolkit for Symbolic Music Generationcited by 37
- 2021Learning to Generate Music With Sentimentcited by 29
- 2022Video Background Music Generation: Dataset, Method and Evaluationcited by 28
- 2020Computer-Generated Music for Tabletop Role-Playing Gamescited by 23
- 2020Multi-Instrumentalist Net: Unsupervised Generation of Music from Body Movementscited by 22
- 2018The NES Music Database: A multi-instrumental dataset with expressive performance attributescited by 11
- 2022Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Searchcited by 11
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Citing papers per year: 2024: 1; 2025: 2; 2026: 1.
4 papers.
- 2025A Survey on Music Generation from Single-Modal, Cross-Modal, and Multi-Modal Perspectivescited by 4
- 2025Diffusion-based Symbolic Music Generation with Structured State Space Modelscited by 2
- 2024Long-Form Text-to-Music Generation with Adaptive Prompts: A Case Study in Tabletop Role-Playing Games Soundtrackscited by 0
- 2026Video-to-Music Generation for Gameplay Videoscited by 0
- 2026Video-to-Music Generation for Gameplay Videos25 Sep 2026
- 2025Diffusion-based Symbolic Music Generation with Structured State Space Models27 Jul 2025
- 2025A Survey on Music Generation from Single-Modal, Cross-Modal, and Multi-Modal Perspectives1 Apr 2025
- 2024Long-Form Text-to-Music Generation with Adaptive Prompts: A Case Study in Tabletop Role-Playing Games Soundtracks6 Nov 2024