mlsanityData to 14 Oct 2026

Video-to-Music Generation for Gameplay Videos

arXiv 2609.31810 ↗First posted 25 Sep 2026cs.SD cs.AI cs.CVcited by 0

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Abstract (arXiv)

Video-to-music models have advanced considerably in the last few years, particularly in film and music video applications. In this paper, we investigate this problem in the video game domain, which introduces new challenges for these models: video frames are rendered graphics, music is mostly synthetic audio, and soundtracks loop across entire levels rather than following on-screen events. We introduce a new dataset of 217.6 hours of Super Nintendo (SNES) gameplay video paired with 485 hours of clean soundtracks, free of sound effects and voice-overs, matched to gameplay audio via audio fingerprinting. With this dataset, we train a simple encoder-decoder transformer that passes video features directly to a MusicGen decoder, comparing different encoding strategies: textual descriptions (T5), independent frames (ViT), or spatiotemporal patches (ViViT). Each encoder is tested both frozen and fine-tuned, while the decoder is always fine-tuned. Frozen encoders match or outperform their fine-tuned counterparts on every metric, and the frozen ViViT achieves the best overall results. We compare this model with state-of-the-art baselines using both objective metrics and a listening study (N = 96). Despite having up to 18% fewer parameters, our model outperforms all baselines on objective metrics, surpasses GVMGen in the listening study, and performs comparably to OSSL.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 21 of its 26 references that are in the map. First posted on arXiv 25 Sep 2026.

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21 of 26 references.

References · 21

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  2. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
  3. 2021ViViT: A Video Vision Transformercited by 1,620
  4. 2023ImageBind: One Embedding Space To Bind Them Allcited by 1,175
  5. 2022Fine-Tuning can Distort Pretrained Features and Underperform Out-of-Distributioncited by 739
  6. 2016CNN Architectures for Large-Scale Audio Classificationcited by 704
  7. 2025VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understandingcited by 518
  8. 2023Simple and Controllable Music Generationcited by 488
  9. 2016YouTube-8M: A Large-Scale Video Classification Benchmarkcited by 324
  10. 2021Efficient Training of Audio Transformers with Patchoutcited by 226
  11. 2018Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithmscited by 225
  12. 2019LakhNES: Improving multi-instrumental music generation with cross-domain pre-trainingcited by 54
9 more
  1. 2024VidMuse: A Simple Video-to-Music Generation Framework with Long-Short-Term Modelingcited by 40
  2. 2022Video Background Music Generation: Dataset, Method and Evaluationcited by 29
  3. 2023V2Meow: Meowing to the Visual Beat via Video-to-Music Generationcited by 18
  4. 2018The NES Music Database: A multi-instrumental dataset with expressive performance attributescited by 11
  5. 2024VidMusician: Video-to-Music Generation with Semantic-Rhythmic Alignment via Hierarchical Visual Featurescited by 9
  6. 2025GVMGen: A General Video-to-Music Generation Model with Hierarchical Attentionscited by 9
  7. 2024SONIQUE: Video Background Music Generation Using Unpaired Audio-Visual Datacited by 8
  8. 2025Video-Guided Text-to-Music Generation Using Public Domain Movie Collectionscited by 6
  9. 2024The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videoscited by 4

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