Behind the Veil: Enhanced Indoor 3D Scene Reconstruction with Occluded Surfaces Completion
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Abstract (arXiv)
In this paper, we present a novel indoor 3D reconstruction method with occluded surface completion, given a sequence of depth readings. Prior state-of-the-art (SOTA) methods only focus on the reconstruction of the visible areas in a scene, neglecting the invisible areas due to the occlusions, e.g., the contact surface between furniture, occluded wall and floor. Our method tackles the task of completing the occluded scene surfaces, resulting in a complete 3D scene mesh. The core idea of our method is learning 3D geometry prior from various complete scenes to infer the occluded geometry of an unseen scene from solely depth measurements. We design a coarse-fine hierarchical octree representation coupled with a dual-decoder architecture, i.e., Geo-decoder and 3D Inpainter, which jointly reconstructs the complete 3D scene geometry. The Geo-decoder with detailed representation at fine levels is optimized online for each scene to reconstruct visible surfaces. The 3D Inpainter with abstract representation at coarse levels is trained offline using various scenes to complete occluded surfaces. As a result, while the Geo-decoder is specialized for an individual scene, the 3D Inpainter can be generally applied across different scenes. We evaluate the proposed method on the 3D Completed Room Scene (3D-CRS) and iTHOR datasets, significantly outperforming the SOTA methods by a gain of 16.8% and 24.2% in terms of the completeness of 3D reconstruction. 3D-CRS dataset including a complete 3D mesh of each scene is provided at project webpage.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 17 of its 32 references that are in the map. First posted on arXiv 3 Apr 2024.
Builds on
17 of 32 references.
References · 17
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- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2020Convolutional Occupancy Networkscited by 760
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- 2020Implicit Geometric Regularization for Learning Shapescited by 707
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
- 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
- 2021Neural RGB-D Surface Reconstructioncited by 312
- 2022iSDF: Real-Time Neural Signed Distance Fields for Robot Perceptioncited by 107
5 more
- 2023NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Modelscited by 76
- 2022GO-Surf: Neural Feature Grid Optimization for Fast, High-Fidelity RGB-D Surface Reconstructioncited by 61
- 2018Robust Watertight Manifold Surface Generation Method for ShapeNet Modelscited by 58
- 2022BNV-Fusion: Dense 3D Reconstruction using Bi-level Neural Volume Fusioncited by 29
- 2022Neural Part Priors: Learning to Optimize Part-Based Object Completion in RGB-D Scanscited by 6
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Citing papers per year: 2024: 2.
2 papers.