Learning Action-based Representations Using Invariance
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
Robust reinforcement learning agents using high-dimensional observations must be able to identify relevant state features amidst many exogeneous distractors. A representation that captures controllability identifies these state elements by determining what affects agent control. While methods such as inverse dynamics and mutual information capture controllability for a limited number of timesteps, capturing long-horizon elements remains a challenging problem. Myopic controllability can capture the moment right before an agent crashes into a wall, but not the control-relevance of the wall while the agent is still some distance away. To address this we introduce action-bisimulation encoding, a method inspired by the bisimulation invariance pseudometric, that extends single-step controllability with a recursive invariance constraint. By doing this, action-bisimulation learns a multi-step controllability metric that smoothly discounts distant state features that are relevant for control. We demonstrate that action-bisimulation pretraining on reward-free, uniformly random data improves sample efficiency in several environments, including a photorealistic 3D simulation domain, Habitat. Additionally, we provide theoretical analysis and qualitative results demonstrating the information captured by action-bisimulation.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 34 of its 60 references that are in the map. First posted on arXiv 25 Mar 2024.
Builds on
34 of 60 references.
References · 34
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22 more
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Built on by
Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2025A Survey of State Representation Learning for Deep Reinforcement Learningcited by 17
- 2025From Pixels to Factors: Learning Independently Controllable State Variables for Reinforcement Learningcited by 3
- 2026Predictive Objectives Discard Exogenous Control-Relevant Features: A Controlled Mechanistic Studycited by 2
- 2026Action-Sufficient Goal Representationscited by 1
- 2026SAVGO: Learning State-Action Value Geometry with Cosine Similarity for Continuous Controlcited by 0
- 2026Exploiting Local Dynamics Regularity for Reusable Skills in Offline Hierarchical RLcited by 0
- 2026Learning Object Manipulation from Scratch via Contrastive Interactioncited by 0
- 2026Predictive Objectives Discard Exogenous Control-Relevant Features: A Controlled Mechanistic Study29 Jun 2026
- 2026Learning Object Manipulation from Scratch via Contrastive Interaction10 Jun 2026
- 2026Exploiting Local Dynamics Regularity for Reusable Skills in Offline Hierarchical RL25 May 2026
- 2026SAVGO: Learning State-Action Value Geometry with Cosine Similarity for Continuous Control1 May 2026
- 2026Action-Sufficient Goal Representations30 Jan 2026
- 2025From Pixels to Factors: Learning Independently Controllable State Variables for Reinforcement Learning2 Oct 2025
- 2025A Survey of State Representation Learning for Deep Reinforcement Learning20 Jun 2025
Similar, not cited
Close in wording, no citation either way
- 2025Revisiting Bisimulation Metric for Robust Representations in Reinforcement Learning
- 2024Learning Latent Dynamic Robust Representations for World Models
- 2025Learning Fused State Representations for Control from Multi-View Observations
- 2023Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learning
- 2026Factorized Spectral Representations for Reinforcement Learning
- 2026Bilinear World Models: Learning Representations with Structured Dynamics for Efficient Control
- 2026PAMD: Structured Adaptive Distances for Bisimulation Representations in Visual Reinforcement Learning
- 2026BiPACE: Bisimulation-Guided Policy Optimization with Action Counterfactual Estimation for LLM Agents