Disentangling Controllable Object through Video Prediction Improves Visual Reinforcement Learning
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Abstract (arXiv)
In many vision-based reinforcement learning (RL) problems, the agent controls a movable object in its visual field, e.g., the player's avatar in video games and the robotic arm in visual grasping and manipulation. Leveraging action-conditioned video prediction, we propose an end-to-end learning framework to disentangle the controllable object from the observation signal. The disentangled representation is shown to be useful for RL as additional observation channels to the agent. Experiments on a set of Atari games with the popular Double DQN algorithm demonstrate improved sample efficiency and game performance (from 222.8% to 261.4% measured in normalized game scores, with prediction bonus reward).
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Feb 2020.
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Citing papers per year: 2022: 1; 2023: 0; 2024: 1.
2 papers.
- 2024Learning Action-based Representations Using Invariancecited by 7
- 2022Visual Radial Basis Q-Networkcited by 0
- 2024Learning Action-based Representations Using Invariance25 Mar 2024
- 2022Visual Radial Basis Q-Network14 Jun 2022