BIG Hype: Best Intervention in Games via Distributed Hypergradient Descent
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Abstract (arXiv)
Hierarchical decision making problems, such as bilevel programs and Stackelberg games, are attracting increasing interest in both the engineering and machine learning communities. Yet, existing solution methods lack either convergence guarantees or computational efficiency, due to the absence of smoothness and convexity. In this work, we bridge this gap by designing a first-order hypergradient-based algorithm for Stackelberg games and mathematically establishing its convergence using tools from nonsmooth analysis. To evaluate the textithypergradient, namely, the gradient of the upper-level objective, we develop an online scheme that simultaneously computes the lower-level equilibrium and its Jacobian. Crucially, this scheme exploits and preserves the original hierarchical and distributed structure of the problem, which renders it scalable and privacy-preserving. We numerically verify the computational efficiency and scalability of our algorithm on a large-scale hierarchical demand-response model.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Mar 2023.
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Citing papers per year: 2023: 1; 2024: 2; 2025: 1; 2026: 1.
5 papers.
- 2024Towards a Systems Theory of Algorithmscited by 7
- 2023Designing Optimal Personalized Incentive for Traffic Routing using BIG Hype algorithmcited by 1
- 2024Learning Optimal Tax Design in Nonatomic Congestion Gamescited by 1
- 2025Sequential QCQP for Bilevel Optimization with Line Searchcited by 0
- 2026Deep Incentive Design with Differentiable Equilibrium Blockscited by 0
- 2026Deep Incentive Design with Differentiable Equilibrium Blocks8 Mar 2026
- 2025Sequential QCQP for Bilevel Optimization with Line Search20 May 2025
- 2024Learning Optimal Tax Design in Nonatomic Congestion Games12 Feb 2024
- 2024Towards a Systems Theory of Algorithms25 Jan 2024
- 2023Designing Optimal Personalized Incentive for Traffic Routing using BIG Hype algorithm24 Apr 2023