Playing Atari with Six Neurons
Not on the map. Why?
Abstract (arXiv)
Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based on it. By separating the image processing from decision-making, one could better understand the complexity of each task, as well as potentially find smaller policy representations that are easier for humans to understand and may generalize better. To this end, we propose a new method for learning policies and compact state representations separately but simultaneously for policy approximation in reinforcement learning. State representations are generated by an encoder based on two novel algorithms: Increasing Dictionary Vector Quantization makes the encoder capable of growing its dictionary size over time, to address new observations as they appear in an open-ended online-learning context; Direct Residuals Sparse Coding encodes observations by disregarding reconstruction error minimization, and aiming instead for highest information inclusion. The encoder autonomously selects observations online to train on, in order to maximize code sparsity. As the dictionary size increases, the encoder produces increasingly larger inputs for the neural network: this is addressed by a variation of the Exponential Natural Evolution Strategies algorithm which adapts its probability distribution dimensionality along the run. We test our system on a selection of Atari games using tiny neural networks of only 6 to 18 neurons (depending on the game's controls). These are still capable of achieving results comparable---and occasionally superior---to state-of-the-art techniques which use two orders of magnitude more neurons.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Jun 2018.
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Citing papers per year: 2019: 1; 2020: 0; 2021: 2; 2022: 3; 2023: 1; 2024: 1; 2025: 0; 2026: 3.
11 papers.
- 2022Multi-Game Decision Transformerscited by 212
- 2022On Transforming Reinforcement Learning by Transformer: The Development Trajectorycited by 35
- 2019Learning Belief Representations for Imitation Learning in POMDPscited by 23
- 2021Representation Learning for Event-based Visuomotor Policiescited by 19
- 2026Learning to Reason in 13 Parameterscited by 13
- 2021Improved Cooperation by Exploiting a Common Signalcited by 3
- 2024Solving Deep Reinforcement Learning Tasks with Evolution Strategies and Linear Policy Networkscited by 2
- 2022Visual processing in context of reinforcement learningcited by 0
- 2023Evolutionary Machine Learning and Gamescited by 0
- 2026Smart Transportation Without Neurons -- Fair Metro Network Expansion with Tabular Reinforcement Learningcited by 0
- 2026Emergent Sparsity in Frozen Random CNN Feature Extractors for Deep Reinforcement Learningcited by 0
- 2026Smart Transportation Without Neurons -- Fair Metro Network Expansion with Tabular Reinforcement Learning2 Jun 2026
- 2026Emergent Sparsity in Frozen Random CNN Feature Extractors for Deep Reinforcement Learning15 May 2026
- 2026Learning to Reason in 13 Parameters4 Feb 2026
- 2024Solving Deep Reinforcement Learning Tasks with Evolution Strategies and Linear Policy Networks10 Feb 2024
- 2023Evolutionary Machine Learning and Games20 Nov 2023
- 2022On Transforming Reinforcement Learning by Transformer: The Development Trajectory29 Dec 2022
- 2022Visual processing in context of reinforcement learning26 Aug 2022
- 2022Multi-Game Decision Transformers30 May 2022
- 2021Representation Learning for Event-based Visuomotor Policies1 Mar 2021
- 2021Improved Cooperation by Exploiting a Common Signal3 Feb 2021
- 2019Learning Belief Representations for Imitation Learning in POMDPs22 Jun 2019