mlsanityData to 7 Oct 2026

Generating Visually Realistic Adversarial Patch

arXiv 2312.03030 ↗First posted 5 Dec 2023cs.CVcited by 1

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Abstract (arXiv)

Deep neural networks (DNNs) are vulnerable to various types of adversarial examples, bringing huge threats to security-critical applications. Among these, adversarial patches have drawn increasing attention due to their good applicability to fool DNNs in the physical world. However, existing works often generate patches with meaningless noise or patterns, making it conspicuous to humans. To address this issue, we explore how to generate visually realistic adversarial patches to fool DNNs. Firstly, we analyze that a high-quality adversarial patch should be realistic, position irrelevant, and printable to be deployed in the physical world. Based on this analysis, we propose an effective attack called VRAP, to generate visually realistic adversarial patches. Specifically, VRAP constrains the patch in the neighborhood of a real image to ensure the visual reality, optimizes the patch at the poorest position for position irrelevance, and adopts Total Variance loss as well as gamma transformation to make the generated patch printable without losing information. Empirical evaluations on the ImageNet dataset demonstrate that the proposed VRAP exhibits outstanding attack performance in the digital world. Moreover, the generated adversarial patches can be disguised as the scrawl or logo in the physical world to fool the deep models without being detected, bringing significant threats to DNNs-enabled applications.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 53 of its 67 references that are in the map. First posted on arXiv 5 Dec 2023.

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53 of 67 references.

References · 53

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38 more
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