mlsanityData to 14 Oct 2026

Reward Shaping for Improved Learning in Real-time Strategy Game Play

arXiv 2311.16339 ↗First posted 27 Nov 2023cs.LG cs.AIcited by 1

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Abstract (arXiv)

We investigate the effect of reward shaping in improving the performance of reinforcement learning in the context of the real-time strategy, capture-the-flag game. The game is characterized by sparse rewards that are associated with infrequently occurring events such as grabbing or capturing the flag, or tagging the opposing player. We show that appropriately designed reward shaping functions applied to different game events can significantly improve the player's performance and training times of the player's learning algorithm. We have validated our reward shaping functions within a simulated environment for playing a marine capture-the-flag game between two players. Our experimental results demonstrate that reward shaping can be used as an effective means to understand the importance of different sub-tasks during game-play towards winning the game, to encode a secondary objective functions such as energy efficiency into a player's game-playing behavior, and, to improve learning generalizable policies that can perform well against different skill levels of the opponent.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 12 of its 24 references that are in the map. First posted on arXiv 27 Nov 2023.

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12 of 24 references.

References · 12

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  3. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
  4. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  5. 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 264
  6. 2017Learning with Opponent-Learning Awarenesscited by 222
  7. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
  8. 2020Learning to Utilize Shaping Rewards: A New Approach of Reward Shapingcited by 114
  9. 2016Opponent Modeling in Deep Reinforcement Learningcited by 97
  10. 2019A Survey of Deep Reinforcement Learning in Video Gamescited by 73
  11. 2022COLA: Consistent Learning with Opponent-Learning Awarenesscited by 38
  12. 2019Agent Modeling as Auxiliary Task for Deep Reinforcement Learningcited by 14

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