Illumination and Shadows in Head Rotation: experiments with Denoising Diffusion Models
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Accurately modeling the effects of illumination and shadows during head rotation is critical in computer vision for enhancing image realism and reducing artifacts. This study delves into the latent space of denoising diffusion models to identify compelling trajectories that can express continuous head rotation under varying lighting conditions. A key contribution of our work is the generation of additional labels from the CelebA dataset,categorizing images into three groups based on prevalent illumination direction: left, center, and right. These labels play a crucial role in our approach, enabling more precise manipulations and improved handling of lighting variations. Leveraging a recent embedding technique for Denoising Diffusion Implicit Models (DDIM), our method achieves noteworthy manipulations, encompassing a wide rotation angle of ± 30 degrees, while preserving individual distinct characteristics even under challenging illumination conditions. Our methodology involves computing trajectories that approximate clouds of latent representations of dataset samples with different yaw rotations through linear regression. Specific trajectories are obtained by analyzing subsets of data that share significant attributes with the source image, including light direction. Notably, our approach does not require any specific training of the generative model for the task of rotation; we merely compute and follow specific trajectories in the latent space of a pre-trained face generation model. This article showcases the potential of our approach and its current limitations through a qualitative discussion of notable examples. This study contributes to the ongoing advancements in representation learning and the semantic investigation of the latent space of generative models.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 44 of its 67 references that are in the map. First posted on arXiv 11 Aug 2023.
Builds on
44 of 67 references.
References · 44
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32 more
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- 2026Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproduction
- 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ball
- 2023Light Field Diffusion for Single-View Novel View Synthesis
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