Mono-hydra: Real-time 3D scene graph construction from monocular camera input with IMU
Not on the map. Why?
Abstract (arXiv)
The ability of robots to autonomously navigate through 3D environments depends on their comprehension of spatial concepts, ranging from low-level geometry to high-level semantics, such as objects, places, and buildings. To enable such comprehension, 3D scene graphs have emerged as a robust tool for representing the environment as a layered graph of concepts and their relationships. However, building these representations using monocular vision systems in real-time remains a difficult task that has not been explored in depth. This paper puts forth a real-time spatial perception system Mono-Hydra, combining a monocular camera and an IMU sensor setup, focusing on indoor scenarios. However, the proposed approach is adaptable to outdoor applications, offering flexibility in its potential uses. The system employs a suite of deep learning algorithms to derive depth and semantics. It uses a robocentric visual-inertial odometry (VIO) algorithm based on square-root information, thereby ensuring consistent visual odometry with an IMU and a monocular camera. This system achieves sub-20 cm error in real-time processing at 15 fps, enabling real-time 3D scene graph construction using a laptop GPU (NVIDIA 3080). This enhances decision-making efficiency and effectiveness in simple camera setups, augmenting robotic system agility. We make Mono-Hydra publicly available at: https://github.com/UAV-Centre-ITC/Mono_Hydra
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 14 of its 25 references that are in the map. First posted on arXiv 10 Aug 2023.
Builds on
14 of 25 references.
References · 14
- 2021Vision Transformers for Dense Predictioncited by 1,789
- 2019Deep High-Resolution Representation Learning for Visual Recognitioncited by 1,417
- 2016Unsupervised Monocular Depth Estimation with Left-Right Consistencycited by 819
- 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 646
- 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 280
- 2019Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mappingcited by 181
- 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 175
- 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
- 20203D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humanscited by 141
- 2021Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networkscited by 50
- 2021Toward Practical Monocular Indoor Depth Estimationcited by 42
- 2022S-Graphs+: Real-time Localization and Mapping leveraging Hierarchical Representationscited by 28
Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025M2H: Multi-Task Learning with Efficient Window-Based Cross-Task Attention for Monocular Spatial Perceptioncited by 3
- 2026M2H-MX: Multi-Task Semantic and Geometric Perception for Real-Time Monocular 3D Scene Graph Constructioncited by 1
- 2026MA3DSG: Multi-Agent 3D Scene Graph Generation for Large-Scale Indoor Environmentscited by 0
- 2026Mono-Hydra++: Real-Time Monocular Scene Graph Construction with Multi-Task Learning for 3D Indoor Mappingcited by 0
- 2026Mono-Hydra++: Real-Time Monocular Scene Graph Construction with Multi-Task Learning for 3D Indoor Mapping17 May 2026
- 2026M2H-MX: Multi-Task Semantic and Geometric Perception for Real-Time Monocular 3D Scene Graph Construction31 Mar 2026
- 2026MA3DSG: Multi-Agent 3D Scene Graph Generation for Large-Scale Indoor Environments4 Feb 2026
- 2025M2H: Multi-Task Learning with Efficient Window-Based Cross-Task Attention for Monocular Spatial Perception20 Oct 2025