Adaptive action supervision in reinforcement learning from real-world multi-agent demonstrations
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Abstract (arXiv)
Modeling of real-world biological multi-agents is a fundamental problem in various scientific and engineering fields. Reinforcement learning (RL) is a powerful framework to generate flexible and diverse behaviors in cyberspace; however, when modeling real-world biological multi-agents, there is a domain gap between behaviors in the source (i.e., real-world data) and the target (i.e., cyberspace for RL), and the source environment parameters are usually unknown. In this paper, we propose a method for adaptive action supervision in RL from real-world demonstrations in multi-agent scenarios. We adopt an approach that combines RL and supervised learning by selecting actions of demonstrations in RL based on the minimum distance of dynamic time warping for utilizing the information of the unknown source dynamics. This approach can be easily applied to many existing neural network architectures and provide us with an RL model balanced between reproducibility as imitation and generalization ability to obtain rewards in cyberspace. In the experiments, using chase-and-escape and football tasks with the different dynamics between the unknown source and target environments, we show that our approach achieved a balance between the reproducibility and the generalization ability compared with the baselines. In particular, we used the tracking data of professional football players as expert demonstrations in football and show successful performances despite the larger gap between behaviors in the source and target environments than the chase-and-escape task.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 34 of its 90 references that are in the map. First posted on arXiv 22 May 2023.
Builds on
34 of 90 references.
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22 more
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Built on by
Citing papers per year: 2023: 2; 2024: 0; 2025: 4; 2026: 2.
8 papers.
- 2023Action valuation of on- and off-ball soccer players based on multi-agent deep reinforcement learningcited by 9
- 2023A Strategic Framework for Optimal Decisions in Football 1-vs-1 Shot-Taking Situations: An Integrated Approach of Machine Learning, Theory-Based Modeling, and Game Theorycited by 7
- 2025OpenSTARLab: Open Approach for Spatio-Temporal Agent Data Analysis in Soccercited by 7
- 2025TrackID3x3: A Dataset and Algorithm for Multi-Player Tracking with Identification and Pose Estimation in 3x3 Basketball Full-court Videoscited by 4
- 2025Evaluating Movement Initiation Timing in Ultimate Frisbee via Temporal Counterfactualscited by 1
- 2025Data-driven simulator of multi-animal behavior with unknown dynamics via offline and online reinforcement learningcited by 0
- 2026Monte Carlo Pass Search: Using Trajectory Generation for 3D Counterfactual Pass Evaluation in Footballcited by 0
- 2026R2D-RL: A RoboCup 2D Soccer Environment for Multi-Agent Reinforcement Learningcited by 0
- 2026R2D-RL: A RoboCup 2D Soccer Environment for Multi-Agent Reinforcement Learning17 Jun 2026
- 2026Monte Carlo Pass Search: Using Trajectory Generation for 3D Counterfactual Pass Evaluation in Football9 Jun 2026
- 2025Data-driven simulator of multi-animal behavior with unknown dynamics via offline and online reinforcement learning12 Oct 2025
- 2025Evaluating Movement Initiation Timing in Ultimate Frisbee via Temporal Counterfactuals25 Aug 2025
- 2025TrackID3x3: A Dataset and Algorithm for Multi-Player Tracking with Identification and Pose Estimation in 3x3 Basketball Full-court Videos24 Mar 2025
- 2025OpenSTARLab: Open Approach for Spatio-Temporal Agent Data Analysis in Soccer5 Feb 2025
- 2023A Strategic Framework for Optimal Decisions in Football 1-vs-1 Shot-Taking Situations: An Integrated Approach of Machine Learning, Theory-Based Modeling, and Game Theory27 Jul 2023
- 2023Action valuation of on- and off-ball soccer players based on multi-agent deep reinforcement learning29 May 2023