INVE: Interactive Neural Video Editing
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Abstract (arXiv)
We present Interactive Neural Video Editing (INVE), a real-time video editing solution, which can assist the video editing process by consistently propagating sparse frame edits to the entire video clip. Our method is inspired by the recent work on Layered Neural Atlas (LNA). LNA, however, suffers from two major drawbacks: (1) the method is too slow for interactive editing, and (2) it offers insufficient support for some editing use cases, including direct frame editing and rigid texture tracking. To address these challenges we leverage and adopt highly efficient network architectures, powered by hash-grids encoding, to substantially improve processing speed. In addition, we learn bi-directional functions between image-atlas and introduce vectorized editing, which collectively enables a much greater variety of edits in both the atlas and the frames directly. Compared to LNA, our INVE reduces the learning and inference time by a factor of 5, and supports various video editing operations that LNA cannot. We showcase the superiority of INVE over LNA in interactive video editing through a comprehensive quantitative and qualitative analysis, highlighting its numerous advantages and improved performance. For video results, please see https://gabriel-huang.github.io/inve/
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 23 of its 31 references that are in the map. First posted on arXiv 15 Jul 2023.
Builds on
23 of 31 references.
References · 23
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11 more
- 2019Learning Correspondence from the Cycle-Consistency of Timecited by 269
- 2020Space-Time Correspondence as a Contrastive Random Walkcited by 239
- 2021COIN: COmpression with Implicit Neural representationscited by 232
- 2021Layered Neural Atlases for Consistent Video Editingcited by 137
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- 2017Coherent Online Video Style Transfercited by 96
- 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
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- 2022Temporally Consistent Semantic Video Editingcited by 28
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Citing papers per year: 2023: 5; 2024: 2; 2025: 3.
10 papers.
- 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulnesscited by 289
- 2023VideoSwap: Customized Video Subject Swapping with Interactive Semantic Point Correspondencecited by 69
- 2024Generative Video Propagationcited by 36
- 2023Drag-A-Video: Non-rigid Video Editing with Point-based Interactioncited by 22
- 2025Generative Video Motion Editing with 3D Point Trackscited by 21
- 2023DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editingcited by 17
- 2023MagicProp: Diffusion-based Video Editing via Motion-aware Appearance Propagationcited by 16
- 2025Exploring Temporally-Aware Features for Point Trackingcited by 15
- 2024VeGaS: Video Gaussian Splattingcited by 9
- 2023GenDeF: Learning Generative Deformation Field for Video Generationcited by 3
- 2025Generative Video Motion Editing with 3D Point Tracks1 Dec 2025
- 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness27 Mar 2025
- 2025Exploring Temporally-Aware Features for Point Tracking21 Jan 2025
- 2024Generative Video Propagation27 Dec 2024
- 2024VeGaS: Video Gaussian Splatting17 Nov 2024
- 2023GenDeF: Learning Generative Deformation Field for Video Generation7 Dec 2023
- 2023Drag-A-Video: Non-rigid Video Editing with Point-based Interaction5 Dec 2023
- 2023VideoSwap: Customized Video Subject Swapping with Interactive Semantic Point Correspondence4 Dec 2023
- 2023DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing16 Oct 2023
- 2023MagicProp: Diffusion-based Video Editing via Motion-aware Appearance Propagation2 Sep 2023