Revisiting Fairness-aware Interactive Recommendation: Item Lifecycle as a Control Knob
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Abstract (arXiv)
This paper revisits fairness-aware interactive recommendation (e.g., TikTok, KuaiShou) by introducing a novel control knob, i.e., the lifecycle of items. We make threefold contributions. First, we conduct a comprehensive empirical analysis and uncover that item lifecycles in short-video platforms follow a compressed three-phase pattern, i.e., rapid growth, transient stability, and sharp decay, which significantly deviates from the classical four-stage model (introduction, growth, maturity, decline). Second, we introduce LHRL, a lifecycle-aware hierarchical reinforcement learning framework that dynamically harmonizes fairness and accuracy by leveraging phase-specific exposure dynamics. LHRL consists of two key components: (1) PhaseFormer, a lightweight encoder combining STL decomposition and attention mechanisms for robust phase detection; (2) a two-level HRL agent, where the high-level policy imposes phase-aware fairness constraints, and the low-level policy optimizes immediate user engagement. This decoupled optimization allows for effective reconciliation between long-term equity and short-term utility. Third, experiments on multiple real-world interactive recommendation datasets demonstrate that LHRL significantly improves both fairness and user engagement. Furthermore, the integration of lifecycle-aware rewards into existing RL-based models consistently yields performance gains, highlighting the generalizability and practical value of our approach.
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References · 15
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- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
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- 2022A Survey on the Fairness of Recommender Systemscited by 102
- 2020Model-Agnostic Counterfactual Reasoning for Eliminating Popularity Bias in Recommender Systemcited by 94
- 2021Towards Long-term Fairness in Recommendationcited by 77
- 2022KuaiRand: An Unbiased Sequential Recommendation Dataset with Randomly Exposed Videoscited by 69
- 2020Controlling Fairness and Bias in Dynamic Learning-to-Rankcited by 67
- 2020Self-Supervised Reinforcement Learning for Recommender Systemscited by 49
- 2023Alleviating Matthew Effect of Offline Reinforcement Learning in Interactive Recommendationcited by 38
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