mlsanityData to 7 Oct 2026

Learning Perceptual Representations for Gaming NR-VQA with Multi-Task FR Signals

arXiv 2602.11903 ↗First posted 12 Feb 2026eess.IV cs.CV cs.MMcited by 0

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Abstract (arXiv)

No-reference video quality assessment (NR-VQA) for gaming videos is challenging due to limited human-rated datasets and unique content characteristics including fast motion, stylized graphics, and compression artifacts. We present MTL-VQA, a multi-task learning framework that uses full-reference (FR) quality metrics as supervisory signals to learn perceptually meaningful features without human labels during pretraining. By jointly optimizing multiple complementary proxy FR objectives with adaptive task weighting, our approach learns shared representations that transfer effectively to downstream NR-VQA. Experiments on gaming video datasets show that MTL-VQA achieves competitive performance against state-of-the-art methods in both mean opinion score-supervised and label-efficient or self-supervised settings.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 33 references that are in the map. First posted on arXiv 12 Feb 2026.

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17 of 33 references.

References · 17

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2022Exploring CLIP for Assessing the Look and Feel of Imagescited by 974
  3. 2018Multi-Task Learning as Multi-Objective Optimizationcited by 809
  4. 2020Image Quality Assessment: Unifying Structure and Texture Similaritycited by 792
  5. 2022Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectivescited by 314
  6. 2019Quality Assessment of In-the-Wild Videoscited by 164
  7. 2020UGC-VQA: Benchmarking Blind Video Quality Assessment for User Generated Contentcited by 140
  8. 2019YouTube UGC Dataset for Video Compression Researchcited by 124
  9. 2021RAPIQUE: Rapid and Accurate Video Quality Prediction of User Generated Contentcited by 100
  10. 2023Re-IQA: Unsupervised Learning for Image Quality Assessment in the Wildcited by 97
  11. 2021Image Quality Assessment using Contrastive Learningcited by 95
  12. 2022Neighbourhood Representative Sampling for Efficient End-to-end Video Quality Assessmentcited by 50
5 more
  1. 2022CONVIQT: Contrastive Video Quality Estimatorcited by 19
  2. 2022Subjective and Objective Analysis of Streamed Gaming Videoscited by 14
  3. 2023Study of Subjective and Objective Quality Assessment of Mobile Cloud Gaming Videoscited by 10
  4. 2023GAMIVAL: Video Quality Prediction on Mobile Cloud Gaming Contentcited by 6
  5. 2022Perceptual Quality Assessment of UGC Gaming Videoscited by 3

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