mlsanityData to 7 Oct 2026

Subjective and Objective Quality Assessment of Mobile Gaming Video

arXiv 2103.05099 ↗First posted 27 Jan 2021cs.CV cs.LG eess.IVcited by 8

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Abstract (arXiv)

Nowadays, with the vigorous expansion and development of gaming video streaming techniques and services, the expectation of users, especially the mobile phone users, for higher quality of experience is also growing swiftly. As most of the existing research focuses on traditional video streaming, there is a clear lack of both subjective study and objective quality models that are tailored for quality assessment of mobile gaming content. To this end, in this study, we first present a brand new Tencent Gaming Video dataset containing 1293 mobile gaming sequences encoded with three different codecs. Second, we propose an objective quality framework, namely Efficient hard-RAnk Quality Estimator (ERAQUE), that is equipped with (1) a novel hard pairwise ranking loss, which forces the model to put more emphasis on differentiating similar pairs; (2) an adapted model distillation strategy, which could be utilized to compress the proposed model efficiently without causing significant performance drop. Extensive experiments demonstrate the efficiency and robustness of our model.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 11 of its 29 references that are in the map. First posted on arXiv 27 Jan 2021.

Builds on

11 of 29 references.

References · 11

  1. 2015Distilling the Knowledge in a Neural Networkcited by 10,076
  2. 2014Going Deeper with Convolutionscited by 4,231
  3. 2017MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applicationscited by 3,827
  4. 2017ShuffleNet: An Extremely Efficient Convolutional Neural Network for Mobile Devicescited by 1,194
  5. 2016Paying More Attention to Attention: Improving the Performance of Convolutional Neural Networks via Attention Transfercited by 1,059
  6. 2017RankIQA: Learning from Rankings for No-reference Image Quality Assessmentcited by 150
  7. 2018Hybrid-MST: A Hybrid Active Sampling Strategy for Pairwise Preference Aggregationcited by 10
  8. 2020Strategy for Boosting Pair Comparison and Improving Quality Assessment Accuracycited by 5
  9. 2018Prediction of the Influence of Navigation Scan-path on Perceived Quality of Free-Viewpoint Videoscited by 3
  10. 2020GPM: A Generic Probabilistic Model to Recover Annotator's Behavior and Ground Truth Labelingcited by 3
  11. 2020Towards Deep Learning Methods for Quality Assessment of Computer-Generated Imagerycited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 4; 2023: 3; 2024: 0; 2025: 0; 2026: 1.

8 papers.