Subjective and Objective Quality Assessment of Mobile Gaming Video
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Abstract (arXiv)
Nowadays, with the vigorous expansion and development of gaming video streaming techniques and services, the expectation of users, especially the mobile phone users, for higher quality of experience is also growing swiftly. As most of the existing research focuses on traditional video streaming, there is a clear lack of both subjective study and objective quality models that are tailored for quality assessment of mobile gaming content. To this end, in this study, we first present a brand new Tencent Gaming Video dataset containing 1293 mobile gaming sequences encoded with three different codecs. Second, we propose an objective quality framework, namely Efficient hard-RAnk Quality Estimator (ERAQUE), that is equipped with (1) a novel hard pairwise ranking loss, which forces the model to put more emphasis on differentiating similar pairs; (2) an adapted model distillation strategy, which could be utilized to compress the proposed model efficiently without causing significant performance drop. Extensive experiments demonstrate the efficiency and robustness of our model.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 11 of its 29 references that are in the map. First posted on arXiv 27 Jan 2021.
Builds on
11 of 29 references.
References · 11
- 2015Distilling the Knowledge in a Neural Networkcited by 10,076
- 2014Going Deeper with Convolutionscited by 4,231
- 2017MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applicationscited by 3,827
- 2017ShuffleNet: An Extremely Efficient Convolutional Neural Network for Mobile Devicescited by 1,194
- 2016Paying More Attention to Attention: Improving the Performance of Convolutional Neural Networks via Attention Transfercited by 1,059
- 2017RankIQA: Learning from Rankings for No-reference Image Quality Assessmentcited by 150
- 2018Hybrid-MST: A Hybrid Active Sampling Strategy for Pairwise Preference Aggregationcited by 10
- 2020Strategy for Boosting Pair Comparison and Improving Quality Assessment Accuracycited by 5
- 2018Prediction of the Influence of Navigation Scan-path on Perceived Quality of Free-Viewpoint Videoscited by 3
- 2020GPM: A Generic Probabilistic Model to Recover Annotator's Behavior and Ground Truth Labelingcited by 3
- 2020Towards Deep Learning Methods for Quality Assessment of Computer-Generated Imagerycited by 2
Built on by
Citing papers per year: 2022: 4; 2023: 3; 2024: 0; 2025: 0; 2026: 1.
8 papers.
- 2023Subjective and Objective Quality Assessment for in-the-Wild Computer Graphics Imagescited by 21
- 2022Subjective and Objective Analysis of Streamed Gaming Videoscited by 14
- 2023Study of Subjective and Objective Quality Assessment of Mobile Cloud Gaming Videoscited by 10
- 2022BVI-VFI: A Video Quality Database for Video Frame Interpolationcited by 7
- 2023GAMIVAL: Video Quality Prediction on Mobile Cloud Gaming Contentcited by 6
- 2022Perceptual Quality Assessment of UGC Gaming Videoscited by 3
- 2022Subjective Quality Assessment for Images Generated by Computer Graphicscited by 2
- 2026Learning Flexible Generalization in Video Quality Assessment by Bringing Device and Viewing Condition Distributionscited by 0
- 2026Learning Flexible Generalization in Video Quality Assessment by Bringing Device and Viewing Condition Distributions6 Jul 2026
- 2023Study of Subjective and Objective Quality Assessment of Mobile Cloud Gaming Videos26 May 2023
- 2023GAMIVAL: Video Quality Prediction on Mobile Cloud Gaming Content3 May 2023
- 2023Subjective and Objective Quality Assessment for in-the-Wild Computer Graphics Images14 Mar 2023
- 2022BVI-VFI: A Video Quality Database for Video Frame Interpolation3 Oct 2022
- 2022Subjective Quality Assessment for Images Generated by Computer Graphics10 Jun 2022
- 2022Perceptual Quality Assessment of UGC Gaming Videos31 Mar 2022
- 2022Subjective and Objective Analysis of Streamed Gaming Videos24 Mar 2022