Learning Achievement Structure for Structured Exploration in Domains with Sparse Reward
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Abstract (arXiv)
We propose Structured Exploration with Achievements (SEA), a multi-stage reinforcement learning algorithm designed for achievement-based environments, a particular type of environment with an internal achievement set. SEA first uses offline data to learn a representation of the known achievements with a determinant loss function, then recovers the dependency graph of the learned achievements with a heuristic algorithm, and finally interacts with the environment online to learn policies that master known achievements and explore new ones with a controller built with the recovered dependency graph. We empirically demonstrate that SEA can recover the achievement structure accurately and improve exploration in hard domains such as Crafter that are procedurally generated with high-dimensional observations like images.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 29 of its 37 references that are in the map. First posted on arXiv 30 Apr 2023.
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29 of 37 references.
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17 more
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