3D shape reconstruction of semi-transparent worms
Not on the map. Why?
Abstract (arXiv)
3D shape reconstruction typically requires identifying object features or textures in multiple images of a subject. This approach is not viable when the subject is semi-transparent and moving in and out of focus. Here we overcome these challenges by rendering a candidate shape with adaptive blurring and transparency for comparison with the images. We use the microscopic nematode Caenorhabditis elegans as a case study as it freely explores a 3D complex fluid with constantly changing optical properties. We model the slender worm as a 3D curve using an intrinsic parametrisation that naturally admits biologically-informed constraints and regularisation. To account for the changing optics we develop a novel differentiable renderer to construct images from 2D projections and compare against raw images to generate a pixel-wise error to jointly update the curve, camera and renderer parameters using gradient descent. The method is robust to interference such as bubbles and dirt trapped in the fluid, stays consistent through complex sequences of postures, recovers reliable estimates from blurry images and provides a significant improvement on previous attempts to track C. elegans in 3D. Our results demonstrate the potential of direct approaches to shape estimation in complex physical environments in the absence of ground-truth data.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 71 references that are in the map. First posted on arXiv 28 Apr 2023.
Builds on
18 of 71 references.
References · 18
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
- 2017A simple yet effective baseline for 3d human pose estimationcited by 401
- 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 310
- 2013DeepPose: Human Pose Estimation via Deep Neural Networkscited by 305
- 2016Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Posecited by 220
- 2019Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wildcited by 180
- 2017A Survey of Structure from Motioncited by 157
- 20163D Human Pose Estimation = 2D Pose Estimation + Matchingcited by 112
6 more
- 2018Creatures great and SMAL: Recovering the shape and motion of animals from videocited by 84
- 2020Who Left the Dogs Out? 3D Animal Reconstruction with Expectation Maximization in the Loopcited by 81
- 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 49
- 2020RGBD-Dog: Predicting Canine Pose from RGBD Sensorscited by 35
- 2015Learning 3D Deformation of Animals from 2D Imagescited by 11
- 2016A MultiPath Network for Object Detectioncited by 11
Built on by
Not cited yet.